Oath (2021)
Playtime: 150
Min. Age: 10
Players: 1 - 6
Publisher: CMON Global Limited, MS Edizioni, Fox in the Box, 2Tomatoes Games, Delta Vision Publishing, Matagot, Leder Games, Spielworxx, CrowD Games, Korea Boardgames, Portal Games, MeepleBR
Designers: Cole Wehrle
Artists: Kyle Ferrin
Mechanics: Modular Board, Take That, Negotiation, Area Majority / Influence, Dice Rolling, Action Points, Scenario / Mission / Campaign Game, Area Movement, Storytelling, Variable Set-up
Min. Age: 10
Players: 1 - 6
Publisher: CMON Global Limited, MS Edizioni, Fox in the Box, 2Tomatoes Games, Delta Vision Publishing, Matagot, Leder Games, Spielworxx, CrowD Games, Korea Boardgames, Portal Games, MeepleBR
Designers: Cole Wehrle
Artists: Kyle Ferrin
Mechanics: Modular Board, Take That, Negotiation, Area Majority / Influence, Dice Rolling, Action Points, Scenario / Mission / Campaign Game, Area Movement, Storytelling, Variable Set-up
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In Oath, one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.
If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.
In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
—description from the publisher
If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.
In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
—description from the publisher
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The game was also published under these names:
Oath: Cronache di Esuli e Sovrani ,
Oath Reich & Exil: Die Chroniken ,
Oath: Crônicas de Império e Exílio ,
Обет. Хроники завоеваний и изгнаний ,
Oath: Kroniki Władzy i Banicji ,
Oath: Kroniky říše a vyhnanství ,
Oath: A birodalom és a száműzetés krónikái ,
Oath: Crónicas del Imperio y el Exilio ,
流离圣誓:帝国与流放者的编年史 ,
맹세: 제국과 추방자의 연대기 ,
Oath ,
Oath: Chronicles of Empire & Exile
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ag.gameitem.lastUpdated: 2025-04-28 23:20:09.693