Oath (2021)
Playtime: 150
Min. Age: 10
Players: 1 - 6
Publisher: CMON Global Limited, Portal Games, Korea Boardgames, 2Tomatoes Games, MS Edizioni, Leder Games, Delta Vision Publishing, CrowD Games, Fox in the Box, Matagot, MeepleBR, Spielworxx
Designers: Cole Wehrle
Artists: Kyle Ferrin
Mechanics: Modular Board, Action Points, Scenario / Mission / Campaign Game, Variable Set-up, Take That, Area Movement, Negotiation, Dice Rolling, Area Majority / Influence, Storytelling
Min. Age: 10
Players: 1 - 6
Publisher: CMON Global Limited, Portal Games, Korea Boardgames, 2Tomatoes Games, MS Edizioni, Leder Games, Delta Vision Publishing, CrowD Games, Fox in the Box, Matagot, MeepleBR, Spielworxx
Designers: Cole Wehrle
Artists: Kyle Ferrin
Mechanics: Modular Board, Action Points, Scenario / Mission / Campaign Game, Variable Set-up, Take That, Area Movement, Negotiation, Dice Rolling, Area Majority / Influence, Storytelling
Show Description Show Comments Price Trend
In Oath, one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.
If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.
In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
—description from the publisher
If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.
In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
—description from the publisher
We currently have no price data for this game.
This game is currently not traded on the marketplace:
This game is currently not listed on the marketplace. If you want to sell yours, please add it to the marketplace.
Marketplace
The game was also published under these names:
流离圣誓:帝国与流放者的编年史 ,
Oath ,
Oath: Chronicles of Empire & Exile ,
Oath: A birodalom és a száműzetés krónikái ,
Oath: Crônicas de Império e Exílio ,
Oath: Kroniky říše a vyhnanství ,
Oath: Cronache di Esuli e Sovrani ,
맹세: 제국과 추방자의 연대기 ,
Обет. Хроники завоеваний и изгнаний ,
Oath Reich & Exil: Die Chroniken ,
Oath: Kroniki Władzy i Banicji ,
Oath: Crónicas del Imperio y el Exilio
Related Games
ag.gameitem.lastUpdated: 2025-04-28 23:20:09.693