The Best of Dragon Magazine Games (1990)
Speeltijd: 60
Min. Leeftijd: 10
Spelers: 2 - 6
Uitgever: Tactical Studies Rules (TSR)
Ontwerpers: Bryce Knorr, Mark Foster, Tom Wham, Brian Blume, C. C. Stoll
Kunstenaars: Dennis Kauth, Tom Wham, Dale Oldfield
Mechanismen: Grid Movement, Simulation, Movement Points, Paper-and-Pencil, Point to Point Movement, Player Elimination, Hexagon Grid, Roll / Spin and Move, Square Grid, Dice Rolling, Area Movement
Min. Leeftijd: 10
Spelers: 2 - 6
Uitgever: Tactical Studies Rules (TSR)
Ontwerpers: Bryce Knorr, Mark Foster, Tom Wham, Brian Blume, C. C. Stoll
Kunstenaars: Dennis Kauth, Tom Wham, Dale Oldfield
Mechanismen: Grid Movement, Simulation, Movement Points, Paper-and-Pencil, Point to Point Movement, Player Elimination, Hexagon Grid, Roll / Spin and Move, Square Grid, Dice Rolling, Area Movement
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This is a set of six games previously published in Dragon Magazine, collected in one box, with better components, maps, and playing aids:
Ringside (Issue #38)
Food Fight (Issue #44)
File 13 (Issue #72)
The Baton Races of Yaz (Issue #82)
King's Table, aka Hnefatafl (Issue #128)
Search for the Emperor's Treasure (Issue #51). This version is significantly different from the original: it changes the encounter mix around, adds a deck of treasure clue cards, and expands the character selection with a dwarf and a "hairfoot." The nice Darlene Pekul map painting is traded in for a hexmap with generic terrain symbols that Wham suggests you mount to cardboard and cut apart, thus creating a new map each game a la Kings & Things. The cards force characters to move a lot more, and most encounters can no longer be given away, so this edition plays quite differently.
For a complete list of Dragon Magazine games, check out this wiki:
Dragon Magazine
Ringside (Issue #38)
Food Fight (Issue #44)
File 13 (Issue #72)
The Baton Races of Yaz (Issue #82)
King's Table, aka Hnefatafl (Issue #128)
Search for the Emperor's Treasure (Issue #51). This version is significantly different from the original: it changes the encounter mix around, adds a deck of treasure clue cards, and expands the character selection with a dwarf and a "hairfoot." The nice Darlene Pekul map painting is traded in for a hexmap with generic terrain symbols that Wham suggests you mount to cardboard and cut apart, thus creating a new map each game a la Kings & Things. The cards force characters to move a lot more, and most encounters can no longer be given away, so this edition plays quite differently.
For a complete list of Dragon Magazine games, check out this wiki:
Dragon Magazine
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The Best of Dragon Magazine Games
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ag.gameitem.lastUpdated: 2025-04-20 20:20:58.809