Cortiça (2024)

Image du jeu 419cd83f966ccc9901966cdede01018b_thb.png 🔎
Temps de jeu: 35
Age min.: 10
Joueurs: 2
Editeur: Button Shy, (Web published)
Concepteurs: Manuel Correia
Artistes: Sara Mena
Mécaniques: Worker Placement

Cork (Cortiça, in Portuguese. /kuɾˈti.sɐ/) can be used to make a variety of products and Portugal is the world's largest productor of cork. Cork Oak trees take 25-30 years to mature, and their bark is extracted every 9 years. Play as competing farmers, aiming to harvest the most corks.

Every turn the players will shuffle the five actions and make a line of four. Those actions can have one or two spaces in which the players will place their workers.

The actions are resolved from left to right, up to down. When an action is resolved the worker goes in a stack. On the next turn, the players will draw and place the workers from the stack, one by one.


Cortiça was designed for Button Shy's 18 card worker placement challenge. It was one of the 10 finalists - out of 150+ games!

Cortiça won Best Analogue Game and was the runner-up for Best Game Design at the Imirt Irish Game Awards 2020.

—description from the designer



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Le jeu a également été publié sous ces noms: Cortiça

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ag.gameitem.lastUpdated: 2025-04-26 19:51:42.529