Dameo
boardgame
A Checkers-like strategy game with linear movement. Pieces and lines move straight or diagonally forward. Kings move like chess queens. Capturing is orthogonal, with long-range for kings. Friendly pieces can be jumped, making gameplay swifter than traditional Checkers.
- Players:
- 2
- Time:
- 40 min
- Min. Age:
- 8
Amazons
boardgame
This strategy game is played on a 10x10 grid. Players take turns moving an amazon like a chess queen and then firing an arrow that creates a permanent obstacle. The first player unable to make a legal move loses the game.
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 12
Xiangqi
boardgame
XiangQi is a traditional Chinese board game for two players, based on Chaturanga. The objective is to capture the opponent's general within the palace. Played on a grid of intersections, it features unique pieces and a central river.
- Players:
- 2
- Time:
- 60 min
- Min. Age:
- 8
Chess
boardgame
Chess is a global two-player strategy game on an 8x8 board, aiming to checkmate the opponent's king. Each of the six piece types moves uniquely. With ancient roots, chess is now an internationally recognized sport featuring competitive tournaments, world champions, and deep cultural significance worldwide.
- Players:
- 2
- Time:
- –
- Min. Age:
- 6
StreetSoccer
boardgame
StreetSoccer is a tactical board game for two players acting as coaches controlling five miniatures each. A die determines movement. Through strategic passing and positioning, coaches aim to score goals during a 25-minute match while balancing luck and tactical choices.
- Players:
- 2
- Time:
- 20–30 min
- Min. Age:
- 8
Hex
boardgame
The strategy game Hex was invented in 1942 by Piet Hein and independently in 1947 by John Nash. Players connect opposite edges with stones. Parker Brothers commercialized it in 1952. Its simple rules allow for easy homemade sets and paper play.
- Players:
- 2
- Time:
- 20 min
- Min. Age:
- 8
Catchup
boardgame
- Players:
- 2
- Time:
- 13 min
- Min. Age:
- 10
Shogi
boardgame
Shogi is a Japanese chess variant played on a 9x9 board. Most pieces promote upon reaching the enemy camp. Crucially, captured pieces can be dropped back onto the board as reinforcements. Draws are very rare due to fast, tactical endgames.
- Players:
- 2
- Time:
- 60 min
- Min. Age:
- 8
Tumbleweed
boardgame
- Players:
- 2
- Time:
- 2–200 min
- Min. Age:
- 10
Connect Four
boardgame
Connect 4 is a classic vertical game where two players take turns dropping discs into a grid. The objective is to be the first to connect four of one's own pieces in a row, either horizontally, vertically, or diagonally.
- Players:
- 2
- Time:
- 10 min
- Min. Age:
- 6
Morelli
boardgame
- Players:
- 2
- Time:
- 45 min
- Min. Age:
- 8
ConHex
boardgame
Conhex is an abstract strategy game for two players on a square board with irregular hexagons. The goal is to connect assigned sides first. Players alternate turns placing game pieces on vertices to claim spaces.
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 10
Go
boardgame
Go is a traditional board game where two players alternately place stones on a 19x19 grid. The goal is to enclose territory and capture enemy stones. When both players pass, the higher score wins after counting territory and captured pieces.
- Players:
- 2
- Time:
- 30–180 min
- Min. Age:
- 8
Slither
boardgame
- Players:
- 2
- Time:
- 40 min
- Min. Age:
- 10
Lines of Action
boardgame
Lines of Action is a strategic board game for two players played on a checkerboard. The objective is to connect all your pieces into a single unbroken group horizontally, vertically, or diagonally.
- Players:
- 2
- Time:
- 20 min
- Min. Age:
- 10
Go-Moku
boardgame
Gomoku, also known as wuziqi, is a traditional strategy game played on a Go board. Similar to Tic-Tac-Toe but more complex, the goal is to align five stones in a row. Special opening rules help balance the first-player advantage for Black.
- Players:
- 2
- Time:
- 5 min
- Min. Age:
- 8
Havannah
boardgame
Havannah is an abstract connection game played on a hexagonal grid. Two players take turns placing colored stones aiming to form one of three winning structures: a fork, a bridge, or a ring.
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 10
Connect6
boardgame
Connect6 is an abstract strategy game similar to Go-Moku, presented in 2005. Two players alternately place two stones on a Go board, though the first player sets only one stone on the opening turn. The first player to align six stones in a row wins the game.
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 8
Boxes
boardgame
Invented in 1889 by François Édouard Anatole Lucas, players alternately draw lines on a grid. Completing a square claims it and grants another turn. The player who successfully captures the most squares by the end of the game wins.
- Players:
- 2
- Time:
- 15 min
- Min. Age:
- 7
EinStein würfelt nicht!
boardgame
EinStein würfelt nicht! is a fast-paced 2-player game from 2005. Players use dice rolls to move numbered stones across a 5x5 grid. The goal is to reach the opponent's starting corner or eliminate all enemy pieces to win the game.
- Players:
- 2
- Time:
- 10 min
- Min. Age:
- 6
Qyps
boardgame
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Twixt
boardgame
Twixt is a two-player abstract connection game by Alex Randolph. Players alternate placing pegs and links on a board to form a continuous path connecting their opposite sides. Existing links cannot cross each other. First to connect wins.
- Players:
- 2–4
- Time:
- 30 min
- Min. Age:
- 12
LYNGK
boardgame
- Players:
- 2
- Time:
- 30–60 min
- Min. Age:
- 13
Checkers
boardgame
Draughts is an abstract strategy game on an 8x8 board. Disc pieces move diagonally and capture opponents by jumping over them. Mandatory jumps create tactical plays. A player wins by capturing all enemy pieces or blocking all remaining legal moves.
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 6