Analog Games Analog Games

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Theme: Deserts

Rommel: The War for North Africa

Rommel: The War for North Africa

boardgame

Rommel: The War for North Africa is a wargame from the Great Battles of History series focusing on the battles around Tobruk. It includes a map sheet, cardboard counters with Wehrmacht symbols, and rules for three historical scenarios.

Players:
2
Time:
120 min
Min. Age:
12
The Curse of Tutankhamun

The Curse of Tutankhamun

boardgame

This independent roll-and-move game was released in the late 1970s alongside the US tour of King Tut's treasures. Packed in a cardboard tube, it includes a map, six pawns, cards, and a die. The goal is to be the first player to reach the mummy in the tomb.

Players:
2–6
Time:
30 min
Min. Age:
10
Samarkand: Routes to Riches

Samarkand: Routes to Riches

boardgame

Players:
2–5
Time:
45 min
Min. Age:
8
Sahara

Sahara

boardgame

Players lead their camels through the desert to oasis spots using identical card sets. They choose moves to advance or retreat. Occupied spaces are skipped, making it crucial to stay with the caravan to secure the best final positions at the oasis.

Players:
2–6
Time:
30 min
Min. Age:
10
Spice Planet

Spice Planet

boardgame

In "Spice Planet," 3 to 8 players use standard card decks to vie for control of the valuable spice world. Through military might, intrigue, and spice trafficking, factions try to control cities. The first to control four cities, or the most when the deck depletes, wins. Turns consist of weather, action, harvest, intrigue, and income phases.

Players:
3–8
Time:
30–60 min
Min. Age:
10
Kemet: Ta-Seti

Kemet: Ta-Seti

boardgameexpansion

Players:
2–5
Time:
60–90 min
Min. Age:
14
Kemet

Kemet

boardgame

Players:
2–5
Time:
90–120 min
Min. Age:
13
Karawane

Karawane

boardgame

Players:
2–4
Time:
10 min
Min. Age:
6
Huckepack durch die Wüste

Huckepack durch die Wüste

boardgame

Players:
2–4
Time:
30–45 min
Min. Age:
5
Labyrinth: Paths of Destiny (Third Edition)

Labyrinth: Paths of Destiny (Third Edition)

boardgame

Players:
2–6
Time:
45–60 min
Min. Age:
14
Nomads of Arabia: The Wandering Herds Game

Nomads of Arabia: The Wandering Herds Game

boardgame

Follow the pilgrim to Mecca, capture desert animals, and trade in cities. The desert shifts constantly, requiring nomads to keep moving. The player who makes the largest offering upon reaching Mecca wins the game.

Players:
3–6
Time:
45 min
Min. Age:
10
Medina (Second Edition)

Medina (Second Edition)

boardgame

Players:
2–4
Time:
60 min
Min. Age:
10
Kemet: Blood and Sand – Kickstarter Edition

Kemet: Blood and Sand – Kickstarter Edition

boardgame

Players:
2–5
Time:
90–120 min
Min. Age:
13
El Zorro del Desierto: Norte de Africa 1941-1942

El Zorro del Desierto: Norte de Africa 1941-1942

boardgame

This wargame simulates the historical North African campaign of the Afrika Korps from 1941 to 1942. It depicts the strategic conflict between commanders Montgomery and Rommel and includes 480 individual counters for tactical play.

Players:
2–4
Time:
180 min
Min. Age:
12
Dune: Ixians & Tleilaxu

Dune: Ixians & Tleilaxu

boardgameexpansion

Players:
2–6
Time:
–
Min. Age:
0
Terror Below

Terror Below

boardgame

Players:
1–5
Time:
45–60 min
Min. Age:
10
1001 Karawane

1001 Karawane

boardgame

In 1001 Karawane, players traverse the desert searching for three magical artifacts to win. Water and protection are essential. In cities, players trade gold to acquire these artifacts and succeed.

Players:
2–5
Time:
60 min
Min. Age:
10
Across Suez: The Battle of the Chinese Farm October 15, 1973

Across Suez: The Battle of the Chinese Farm October 15, 1973

boardgame

"Across Suez" is an operational wargame simulating the Battle of Chinese Farm from October 1973. The accessible rules capture the Israeli canal crossing, combined arms combat, and artillery support with strategic depth.

Players:
2
Time:
120 min
Min. Age:
12
Through the Desert

Through the Desert

boardgame

In this strategic tile-laying game by Reiner Knizia, 2 to 5 players control nomad tribes. They form camel caravans to control oases, dominate the desert space, and strategically block rival paths.

Players:
2–5
Time:
45 min
Min. Age:
10
Destinies: Sea of Sand

Destinies: Sea of Sand

boardgameexpansion

Players:
1–3
Time:
90–150 min
Min. Age:
14
Tuareg

Tuareg

boardgame

Players:
2–5
Time:
30 min
Min. Age:
10
Dune: War for Arrakis

Dune: War for Arrakis

boardgame

Players:
1–4
Time:
120 min
Min. Age:
14
Rommel's Obsession

Rommel's Obsession

boardgame

Players:
2
Time:
120 min
Min. Age:
0
Dune: War for Arrakis – Desert War

Dune: War for Arrakis – Desert War

boardgameexpansion

Players:
2–4
Time:
120 min
Min. Age:
14