Cutthroat Caverns
(2007)
Für wen eignet sich das Spiel?
Für alle ab 12 Jahren. Ihr könnt das Spiel mit 3 bis 6 Spielern spielen.
Für die Profis unter Euch können folgende Mechaniken: Hand Management, Kill Steal, Player Elimination, Semi-Cooperative Game, Simultaneous Action Selection und Take That ausschlaggebend sein...
Spiele Daten
| Durchschnittliche Spieldauer: | 90 |
| Mindestalter: | 12 |
| Anzahl Spieler: | 3 - 6 |
| Verlag: | IELLO, Smirk & Dagger Games |
| Designer: | Curt Covert |
| Künstler: | Paul Adam, Justin Brunetto, Curt Covert, Ian Field-Richards, Henri Härkönen, Noel Hill, Mats Holmgren, Mark Jernstrom, Bruno Krippahl, Eric R. Martin, Steve Messenger, Loïc Muzy, Morgan Rashand, Chad Savage, William Teo, Adam Vehige, Tim Wollweber |
| Mechaniken: | Hand Management, Kill Steal, Player Elimination, Semi-Cooperative Game, Simultaneous Action Selection, Take That |
"Without teamwork, you will never survive. Without betrayal, you’ll never win."
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
Last Updated: 2025-10-16 15:22:11 UTC
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