Merchants Cove: Backer-built Rogue Pack
(2021)
Für wen eignet sich das Spiel?
Für alle ab 14 Jahren. Ihr könnt das Spiel mit 1 bis 4 Spielern spielen.
Für die Profis unter Euch können folgende Mechaniken: Commodity Speculation, Rondel, Turn Order: Time Track, Variable Player Powers und Worker Placement ausschlaggebend sein...
Spiele Daten
| Durchschnittliche Spieldauer: | 90 |
| Mindestalter: | 14 |
| Anzahl Spieler: | 1 - 4 |
| Verlag: | Final Frontier Games |
| Designer: | Jonny Pac, Carl Van Ostrand, Drake Villareal |
| Künstler: | Mihajlo Dimitrievski |
| Mechaniken: | Commodity Speculation, Rondel, Turn Order: Time Track, Variable Player Powers, Worker Placement |
Originally included in the Kickstarter campaign, these additional Rogue cards were created from backer comments. They haven't been fully playtested and balanced though.
Included are 3 blank cards and 5 new Rogue cards:
Genies
May be placed on Boats during setup.
4 in the Adventurer bag & 4 in the Lair
Effect: When you Dock a Boat containing one or more Rogues, you may move 1 small Good matching a Customer on that Boat from your supply to your Sale Shelf. If you choose not to, all other players draw 1 Corruption card, starting in clockwise order.
Vigilantes
May be placed on Boats during setup.
2 in the Adventurer bag & 6 in the Lair
Effect: When you Dock a Boat containing one or more Rogues, remove 1 Rogue from the Lair and place it into the Adventurer bag.
Revolutionaries
May be placed on Boats during setup.
6 in the Adventurer bag & 0 in the Lair
Effect: During Final Scoring, Corruption is worth positive Gold instead of negative, and Faction Icons are worth negative Gold instead of positive.
Superbackers
May be placed on Boats during setup.
4 in the Adventurer bag & 3 in the Lair
Effect: Increase the base Gold price of all Goods sold at a Dock containing a Rogue by 1. If there are multiple Rogues here, the price increases by 1 for each one present.
Automatons
May be placed on Boats during setup.
5 in the Adventurer bag & 3 in the Lair
Effect: When you Dock a Boat containing one or more Rogues, each player may optionally draw 1 Corruption card to activate any 1 Staff Ability on their Staff board per Rogue on the Boat. If a Boat that Docks contains multiple Rogues, each Staff Ability may be activated once at most, for a total cost of 1 Corruption. These chosen Staff Abilities do not require a hired townsfolk.
Alternative Namen:
Merchants Cove: Backer-built Rogue Pack
Last Updated: 2025-08-27 16:05:31 UTC
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