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   Merchants Cove: Backer-built Rogue Pack (2021)

Bild von Merchants Cove: Backer-built Rogue Pack 🔎

Für wen eignet sich das Spiel?

Für alle ab 14 Jahren. Ihr könnt das Spiel mit 1 bis 4 Spielern spielen.
Für die Profis unter Euch können folgende Mechaniken: Commodity Speculation, Rondel, Turn Order: Time Track, Variable Player Powers und Worker Placement ausschlaggebend sein...

Spiele Daten

Durchschnittliche Spieldauer: 90
Mindestalter: 14
Anzahl Spieler: 1 - 4
Verlag: Final Frontier Games
Designer: Jonny Pac, Carl Van Ostrand, Drake Villareal
Künstler: Mihajlo Dimitrievski
Mechaniken: Commodity Speculation, Rondel, Turn Order: Time Track, Variable Player Powers, Worker Placement
Durchschnitt: 0.0 (0 Bewertungen )
Originally included in the Kickstarter campaign, these additional Rogue cards were created from backer comments. They haven't been fully playtested and balanced though. Included are 3 blank cards and 5 new Rogue cards: Genies May be placed on Boats during setup. 4 in the Adventurer bag & 4 in the Lair Effect: When you Dock a Boat containing one or more Rogues, you may move 1 small Good matching a Customer on that Boat from your supply to your Sale Shelf. If you choose not to, all other players draw 1 Corruption card, starting in clockwise order. Vigilantes May be placed on Boats during setup. 2 in the Adventurer bag & 6 in the Lair Effect: When you Dock a Boat containing one or more Rogues, remove 1 Rogue from the Lair and place it into the Adventurer bag. Revolutionaries May be placed on Boats during setup. 6 in the Adventurer bag & 0 in the Lair Effect: During Final Scoring, Corruption is worth positive Gold instead of negative, and Faction Icons are worth negative Gold instead of positive. Superbackers May be placed on Boats during setup. 4 in the Adventurer bag & 3 in the Lair Effect: Increase the base Gold price of all Goods sold at a Dock containing a Rogue by 1. If there are multiple Rogues here, the price increases by 1 for each one present. Automatons May be placed on Boats during setup. 5 in the Adventurer bag & 3 in the Lair Effect: When you Dock a Boat containing one or more Rogues, each player may optionally draw 1 Corruption card to activate any 1 Staff Ability on their Staff board per Rogue on the Boat. If a Boat that Docks contains multiple Rogues, each Staff Ability may be activated once at most, for a total cost of 1 Corruption. These chosen Staff Abilities do not require a hired townsfolk.

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Last Updated: 2025-08-27 16:05:31 UTC

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