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   Terra Nova Gambit: The War for Terra Nova Book 2 (2010)

Image of Terra Nova Gambit: The War for Terra Nova Book 2 🔎

Who is this game suitable for?

Suitable for ages 12 and up. You can play with 2 to 6 players.
For the pros among you, the following mechanics can be decisive: Action Points und Dice Rolling...

Game Data

Average time to play: 120
Minimum age: 12
Number of players: 2 - 6
Publisher: Dream Pod 9
Designers: John Buckmaster, Jason Dickerson, Robert Dubois, Nick Pilon
Artists: Ghislain Barbe, Normand Bilodeau, Jean-François Fortier, Daniel Hinds-Bond, Mariko Kuwahara, John Nguyen, Paul O'Connel, Charles-Emmanuel Ouellette, Marc Ouellette, Pierre Ouellette, Greg Perkins
Mechanics: Action Points, Dice Rolling
Durchschnitt: 0.0 (0 Bewertungen )
Terra Nova Gambit - The War for Terra Nova Book 2 includes: Background Information on the CEF's Utopian Colonial Corp allies. Utopian uniforms, ranks, insignia, and equipment. Technical data on the Armiger Auto Control Suit and the Neural Kinetic Interceptor Drone Unit (N-KIDU) autos. Technical data on the refitted HC-3 Command & Reconnaissance vehicle. Rules for fielding Utopian Colonial Corp armies and the new CEF HC-3 combat group. New Regiments of Note for the CEF, Utopia, and Black Talon. Advanced League and campaign rules. Campaign scenarios for the Barrington Basin, TN orbit, and the new PAK front. Discover the fate of Col. Arthur and the PAK. League Advancement Rules and Survivor Upgrade guidelines. Timeline Narratives set during the War for Terra Nova. Datacards for all vehicles presented in the book.

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Last Updated: 2025-10-20 01:04:12 UTC

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