Iskra: Spark of Victory, 4th Sinjavino Offensive
(2023)
Who is this game suitable for?
Suitable for ages 16 and up. You can play with 1 to 3 players.
For the pros among you, the following mechanics can be decisive: Chit-Pull System, Dice Rolling, Hexagon Grid und Simulation...
Game Data
| Average time to play: | 480 |
| Minimum age: | 16 |
| Number of players: | 1 - 3 |
| Publisher: | Three Crowns Games |
| Designers: | Stefan Ekström |
| Artists: | Stefan Ekström |
| Mechanics: | Chit-Pull System, Dice Rolling, Hexagon Grid, Simulation |
Iskra is a World War II Operational level board-wargame set in the Russian Front in 1943.
After numerous attacks on the German bottleneck at Ladoga, desperatly trying to close the gap between the Volkhov Front and the Leningrad Front, Soviet muster for a new assault.
Confident after the great victories at Stalingrad and Velikye-Luki, Soviet, once and for all, try to close the gap and relief Leningrad after being besieged for over 900 days.
The game starts January 12th 1943 and is 10 turns long, one turn being one day.
Even if out numbering the Germans, it is not a cake walk for the Soviet player. And the German player may not sit quiet in the boat. To many fires to put out and Comrades in arms to save.
With the usual rules system of WWII Battle Series, its Special rules, Winning conditions and Events we try to depict this moment in time.
This is Game no 6.
Game Scale:
Game Turn: 1 day
Hex: about 1 km
Units: Battalion to Regiments
Game components:
colour map A1 size
game rules (16 pages)
286 counters (15mmm size)
2 player aids cards
Solitaire Playability: High
Replayability: High
Complexity Level: Medium
Players: 2
Playing Time: 3-10 hours
Alternative names:
Iskra: Spark of Victory, 4th Sinjavino Offensive
Last Updated: 2025-10-08 12:18:07 UTC
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