The Sussurus Tomb
(2015)
Publisher: | AAW Games |
Designers: | Stephen Yeardley |
Artists: | Bruno Balixa, Zoltán Bárány, Jacob Blackmon, Nicole Cardiff, Antal Kéninger, Ramon Lucha, Jonathan Nelson |
Mechanics: | Attribute/Stat Based (STR, CON, PER, etc), Dice (Primarily d20), Level Based (Earn XP and level up), Race Based (Player Race/Species affects gameplay), Skill Based (buy or gain skills) |
Genre: | Fantasy (High Fantasy) |
A Pathfinder compatible adventure designed for four to six PCs of levels 5-7
In a silent section of the forest, in the center of a circle of massive runestones, lies the Sussurus Tomb. As night falls, flickering light streams upwards from a staircase that is carved into the surrounding stone. Every night that the moon passes into view overhead, the dissonance of whispering voices can be felt, but never fully heard. The tomb partially lies open but undisturbed, as those who answer the call of the sibilant sounds and descend the stairs rarely return. And those that do return endure the sleep of the damned for rest of their short, miserable lives...
Also included in "The Sussurus Tomb":
Interactive maps and illustrations by Antal Kéninger and Zoltán Bárány at Lord ZseZse Works
The "Sussurus Lamp", a new item for calming undead over a wide area
New sinister druidic items, the "Casket of the heavy Heart" and "Ellavilu", an artifact scimitar with its own agenda
Guidance on possible debilitating gases and foul biological events within an ancient tomb
Suggestions on how to use body parts as powerful magical relics
Multiple puzzles to keep the PCs and players alike on their toes
Alternative names:
The Sussurus Tomb
Last Updated: 2025-08-18 03:51:49 UTC
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