Digit Dick's walkabout on the Barrier Reef
(1950)
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Für die Profis unter Euch können folgende Mechaniken: Roll / Spin and Move ausschlaggebend sein...
Spiele Daten
| Durchschnittliche Spieldauer: | 0 |
| Mindestalter: | 0 |
| Anzahl Spieler: | 2 - 0 |
| Verlag: | John Sands Pty Ltd |
| Designer: | (Uncredited) |
| Künstler: | Walter Cunningham |
| Mechaniken: | Roll / Spin and Move |
Based on the best-selling Australian children's book "Digit Dick on the Barrier Reef". Set in Queensland, the book details the adventures of Digit Dick , a "little boy only as big as his mother's big toe", who smuggles himself on holiday with his parents in his father's coat pocket.
The game is a simple roll-and-move race game using marbles as pawns on a board mounted in the game box. The track is a connected sequence of 45 holes. Most holes are small enough to hold the marble in place, but 9 of the holes are large enough to swallow the marble (and represent the adventures Dick has in the book).
Players must throw 1 or 6 on a six-sided die to being, then get to roll again for a proper move. If the player's marble lands on a big hole, it rolls down the box and he must start again. If he lands on an already-occupied small hole, he places hi own marble one space behind (which might be a big hole). He must throw an exact number to finish, otherwise he moves backwards the excess amount.
A second version "for older children and grown-ups". In this version, a big hole causes you marble to move backwards 5 spaces (instead of starting again). If the countback takes you past the start space, you must start again.
Alternative Namen:
Digit Dick's walkabout on the Barrier Reef
Last Updated: 2025-10-10 18:53:11 UTC
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