boardgame· 1974
Imperialism
Travel across the sea to establish colonies. Dice rolls determine wealth potential for armies, fleets, ports, and cities, marked with grease pencils on a plastic surface. This Sid Sackson design was published in several versions and later revised as Grand Imperialism.
If you like the mechanics Dice Rolling, Area Movement, Area Majority / Influence , you will enjoy this game.
This game belongs to the family Theme: Colonial.
This game falls under the category: Wargame, Exploration.
- Players
- 2–8
- Duration
- –
- Age
- 12+
Offers
- No offers.
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