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boardgame· 1974

Imperialism

Travel across the sea to establish colonies. Dice rolls determine wealth potential for armies, fleets, ports, and cities, marked with grease pencils on a plastic surface. This Sid Sackson design was published in several versions and later revised as Grand Imperialism.

If you like the mechanics Dice Rolling, Area Movement, Area Majority / Influence , you will enjoy this game.

This game belongs to the family Theme: Colonial.

This game falls under the category: Wargame, Exploration.

Imperialism
Players
2–8
Duration
–
Age
12+

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