König von Siam
boardgame
In Siam 1874, factions struggle for influence while British intervention looms. Players use action cards to move followers and shift power balances. This tactical board game features no random elements.
- Players:
- 2–4
- Time:
- 30–60 min
- Min. Age:
- 12
Puerto Rico
boardgame
- Players:
- 2–5
- Time:
- 90–150 min
- Min. Age:
- 12
Patria Libre
boardgame
- Players:
- 1–4
- Time:
- 30–60 min
- Min. Age:
- 14
Zulu's Thousands of Them? Big Battle Rules
boardgame
- Players:
- 2–12
- Time:
- –
- Min. Age:
- 0
The New Game of British Empire or Trading with the Colonies
boardgame
- Players:
- 2–3
- Time:
- –
- Min. Age:
- 0
Horizons of Spirit Island
boardgame
- Players:
- 1–3
- Time:
- 90–120 min
- Min. Age:
- 14
Merchants of Amsterdam
boardgame
In Merchants of Amsterdam, players compete for majorities in markets, colonies, and warehouses. Drawn cards are kept, removed, or auctioned using a spring-driven clock. Historical phases drive the game forward until the final period ends the match.
- Players:
- 3–5
- Time:
- 90 min
- Min. Age:
- 10
The Sword and the Flame
boardgame
The Sword and the Flame is a classic miniature wargaming ruleset for British Empire battles across six colonial eras. This semi-skirmish game uses individually based figures fighting in units, alongside dice, tape measures, and playing cards to drive variable mechanics.
- Players:
- 2–4
- Time:
- 60 min
- Min. Age:
- 12
The Lost Valley: The Siege of Diên Biên Phù
boardgame
- Players:
- 1
- Time:
- 90–120 min
- Min. Age:
- 14
Rorke's Drift 1879
boardgameexpansion
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Imperial Century
boardgame
- Players:
- 2–4
- Time:
- 90–120 min
- Min. Age:
- 8
Scramble for Africa
boardgame
- Players:
- 3–15
- Time:
- 90 min
- Min. Age:
- 12
Navegador
boardgame
- Players:
- 2–5
- Time:
- 60–90 min
- Min. Age:
- 12
Heart of Africa
boardgame
Heart of Africa is a strategic trading game where players manage companies in 19th-century Africa to generate profits and uncover the great mystery surrounding the elusive source of the Nile river.
- Players:
- 2–5
- Time:
- 60 min
- Min. Age:
- 10
Century: A New World
boardgame
"Century: A New World" sends players to 16th-century Americas. It combines the series' compelling resource-trading mechanisms with a unique worker-placement twist. Players explore wilderness, trade, and survive. As the final installment of the Century trilogy, it can also be combined with previous titles to create entirely new mixable game experiences.
- Players:
- 2–4
- Time:
- 30–45 min
- Min. Age:
- 8
March or Die: Rules for the French Foreign Legion
boardgame
- Players:
- 1
- Time:
- 120 min
- Min. Age:
- 12
Puerto Rico
boardgame
- Players:
- 2–5
- Time:
- 70–120 min
- Min. Age:
- 12
Defiance: The Battle for Cufra, 1931
boardgame
This wargame simulates the 1931 Battle of Cufra between Italian forces and Libyan fighters. The compact game includes a full-color map, forty counters representing units from cavalry to biplanes, and a ten-page rulebook with charts.
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
Colonialism: Upgrade Cards
boardgameexpansion
- Players:
- 2–4
- Time:
- 90 min
- Min. Age:
- 12
Colonial Empires
boardgame
- Players:
- 2–4
- Time:
- 30 min
- Min. Age:
- 0
Cortes: Conquest of the Aztec Empire
boardgame
Cortes: Conquest of the Aztec Empire is a two-player tactical wargame covering the 1521 siege of Tenochtitlan. The game includes a map, counters, and rules for historical elements such as human sacrifice and specific victory conditions.
- Players:
- 2
- Time:
- 180–360 min
- Min. Age:
- 12
Smooth & Rifled: In the Dark Continent
boardgameexpansion
- Players:
- 2–4
- Time:
- –
- Min. Age:
- 12
San Juan (Second Edition)
boardgame
- Players:
- 2–4
- Time:
- 45–60 min
- Min. Age:
- 10
Archipelago: Solo Expansion
boardgameexpansion
- Players:
- 1
- Time:
- 60 min
- Min. Age:
- 14