Experts
2003 • 0-0 Players • Age 0+
Who is this game suitable for?
If you like role-playing games and enjoy playing genres like Fantasy, this game is perfect for you.
For the pros among you, the following mechanics can be decisive: Attribute/Stat Based, Class Based, Dice, Dice, Grid-based, Level Based, Race Based und Skill Based...
Game Data
- Publisher
- Skirmisher Publishing
- Designers
- Michael O. Varhola
- Artists
- (Uncredited)
- Mechanics
- Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Primarily d20), Dice (Various), Grid-based (uses square terrain for move/combat), Level Based (Earn XP and level up), Race Based (Player Race/Species affects gameplay), Skill Based (buy or gain skills)
- Genre
- Fantasy
Publisher Blurb:
One of the most intriguing and versatile classes described in the 3rd Edition Dungeons & Dragons Dungeon Master's Guide is the Expert.
Experts is packed with useful and interesting information and includes:
- Nearly 30 fully detailed Expert types, including the Alchemist, Blacksmith, Courtesan, Merchant, Miner, Navigator, Physician, Sage, Sailor, and Weaponmaker.
- Five broad metaclasses Craftsmen, Entertainers, Professionals, Scholars, and Tradesmen that can be used as templates for quickly and easily creating all sorts of Experts.
- Two new prestige classes, the Guildmaster and Militia Leader.
- More than 100 new skills, including dozens of new Crafts and Professions and detailed rules for creation of everything from weapons and armor to buildings and ships.
- Three new feats.
- Guidelines for creating Experts with spellcasting abilities.
Information on creating Guilds and using them in the game.
- 28 ready-to-use NPC Experts that can be used as-is or easily modified to suit any campaign or adventure.
- 17 new magic items.
Alternative names
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