Admirals' War: World War II at Sea
(2019)
Who is this game suitable for?
Suitable for ages 14 and up. You can play with 1 to 4 players.
For the pros among you, the following mechanics can be decisive: Area Majority / Influence, Area Movement, Dice Rolling und Simulation...
Game Data
| Average time to play: | 480 |
| Minimum age: | 14 |
| Number of players: | 1 - 4 |
| Publisher: | Bonsai Games, Canvas Temple Publishing, LLC |
| Designers: | Brian Herr |
| Artists: | Ilya Kudriashov, Paul Stuhlfaut, Ania B. Ziolkowska |
| Mechanics: | Area Majority / Influence, Area Movement, Dice Rolling, Simulation |
Admirals' War: World War II at Sea (AW) is a board game recreation of the strategic naval situation in WWII from the early months of the Atlantic war to the decisive Battle of the Philippine Sea in late 1944. All the major combat ships in the Axis and Allied navies are portrayed in the game in a simple (but not simplistic) simulation of the war on a strategic level with most of the tactical details represented by simple game mechanics. The resulting game is fast-paced and fun to play, while remaining true to history.
Much of AW has some similarity to the mechanics used in Avalon Hill's classic game Victory in The Pacific (VITP), applying a modern application to the sea wars in both the Atlantic and the Pacific. This game combines both theaters into one game.
Players familiar with these older titles will immediately notice that the map-board representing the Pacific has some similarities to its predecessor, whereas the map for the Atlantic theater has greatly changed. This was done to more seamlessly combine the mechanics of the two games, and to better reflect the nature of the Atlantic naval fighting.
—description from the publisher
Alternative names:
Admirals' War: World War II at Sea
アドミラルズ・ウォー
Last Updated: 2025-08-21 07:24:24 UTC
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