Scream Aim Fire: WW2 Wargaming Rules
(2018)
Who is this game suitable for?
Suitable for ages 0 and up. You can play with 2 to 2 players.
For the pros among you, the following mechanics can be decisive: Dice Rolling und Measurement Movement...
Game Data
| Average time to play: | 0 |
| Minimum age: | 0 |
| Number of players: | 2 |
| Publisher: | CreateSpace, (Self-Published) |
| Designers: | Jamie Kirkpatrick |
| Artists: | Unknown |
| Mechanics: | Dice Rolling, Measurement Movement |
Scream Aim Fire is a set of miniatures wargame rules for the Second World War.
Before play, a deck is created with a card for each vehicle or squad of infantry. In each turn, cards are drawn, one at a time, to determine which unit attempts to activate next. A unit that fails to active has to take a shock and awe test to avoid being eliminated! A unit that does successfully activate, or one that fails but survives the shock and awe test, gets three dice to divide between movement, loading, and firing. Fire is resolved by a mixture of dice rolls and chit draws.
In the interests of a quick and simple game, differentiation between different unit types is minimal: all tanks are the same, for example.
Alternative names:
Scream Aim Fire: WW2 Wargaming Rules
Scream Aim Fire: WW2 Rules
Last Updated: 2025-08-20 18:00:10 UTC
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