Complete Scoundrel

2007 • 0-0 Players • Age 0+

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Who is this game suitable for?

If you like role-playing games and enjoy playing genres like Fantasy (High Fantasy), this game is perfect for you.
For the pros among you, the following mechanics can be decisive: Attribute/Stat Based, Class Based, Dice, Dice, Grid-based, Level Based, Race Based, Random Attribute Generation und Skill Based...

Game Data
Publisher
Wizards of the Coast
Designers
Andy Collins, Mike McArtor, F. Wesley Schneider, Robert J. Schwalb
Artists
David Bircham, Miguel Coimbra, Ed Cox, Eric Deshoulieres, Carl Frank, Randy Gallegos, Howard Lyon, Warren Mahy, William O'Connor, Michael Phillippi, Mike Schley, Franz Vohwinkel, Eva Widermann, Kieran Yanner
Mechanics
Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Primarily d20), Dice (Various), Grid-based (uses square terrain for move/combat), Level Based (Earn XP and level up), Race Based (Player Race/Species affects gameplay), Random Attribute Generation (during Character Creation), Skill Based (buy or gain skills)
Genre
Fantasy (High Fantasy)
Alternative names

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