Meade's Turn: The Mine Run Campaign and Gettysburg
(2000)
Für wen eignet sich das Spiel?
Für alle ab 13 Jahren. Ihr könnt das Spiel mit 1 bis 2 Spielern spielen.
Für die Profis unter Euch können folgende Mechaniken: Chit-Pull System und Hexagon Grid ausschlaggebend sein...
Spiele Daten
| Durchschnittliche Spieldauer: | 180 |
| Mindestalter: | 13 |
| Anzahl Spieler: | 1 - 2 |
| Verlag: | (Self-Published), Ivy Street Games |
| Designer: | Hampton Newsome |
| Künstler: | Hampton Newsome |
| Mechaniken: | Chit-Pull System, Hexagon Grid |
Two division level American Civil War games. Uses the same system as the designer's previous At All Hazards game with two changes plus additional game specific rules.
Corps, Cavalry, and Supply wagons are activated by chit-pull. Each unit on the map is a Division with off map tracking boxes for supply, fatigue, and stragglers for each Division. Divisions have between one and four steps. Turns represent 3 1/2 hours and map hexes are approx. 1/2 mile across.
Gettysburg is won on geographical objectives with step losses counting, too. Mine Run is won solely on the basis of damage to the enemy force.
Only a playtest version produced. The designer also produced an experimental order system inspired by the Gamers' CWB (but without writing).
Alternative Namen:
Meade's Turn: The Mine Run Campaign and Gettysburg
Last Updated: 2025-08-19 21:29:29 UTC
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