Classic BattleTech: Mercenaries Supplemental
(2004)
Für wen eignet sich das Spiel?
Für alle ab 14 Jahren. Ihr könnt das Spiel mit 2 bis 6 Spielern spielen.
Für die Profis unter Euch können folgende Mechaniken: Dice Rolling, Hexagon Grid, Role Playing und Variable Player Powers ausschlaggebend sein...
Spiele Daten
| Durchschnittliche Spieldauer: | 120 |
| Mindestalter: | 14 |
| Anzahl Spieler: | 2 - 6 |
| Verlag: | Fanpro |
| Designer: | Herbert A. Beas II, Randall N. Bills, Chris Hartford, Ken Horner, Camille Klein, Nick Marsala, David L. McCulloch, Paul Sjardijn, Chris Trossen |
| Künstler: | Ray Arrastia, Randall N. Bills, Doug Chaffee, Michelle Duval, Chris Lewis, David M. Stansel-Garner, Jason Vargas |
| Mechaniken: | Dice Rolling, Hexagon Grid, Role Playing, Variable Player Powers |
Not every interstellar power can afford the likes of the Wolf's Dragoons. Not every world has the resources to hire even a lance from the elite Kell Hounds. That doesn't mean war doesn't come in the form of objective raids, internal power struggles or outright piracy to such factions and backwater worlds. For such, any mercenary group will do, even the dregs. If they can point and shoot, someone, somewhere, will hire them.
A companion volume to Classic BattleTech Field Manual: Mercenaries, Revised, the Mercenaries Supplemental™ provides an in-depth look at a few of the best and many of the worst known Inner Sphere mercenary commands, including histories, officers, and favorite tactics. Special rules allow players to use these commands in their Classic BattleTech campaigns, while a new point-based construction system provides an optional way to generate mercenary commands.
Alternative Namen:
Classic BattleTech: Mercenaries Supplemental
Last Updated: 2025-08-14 03:24:03 UTC
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