Bios: Genesis (2016)
Speeltijd: 120
Min. Leeftijd: 12
Spelers: 1 - 4
Uitgever: Ion Game Design, Fox in the Box, Sierra Madre Games
Ontwerpers: Phil Eklund
Kunstenaars: Ron Miller
Mechanismen: Dice Rolling, Market, Open Drafting, Re-rolling and Locking, Turn Order: Random, Auction Compensation, King of the Hill, Simulation, Random Production, Cooperative Game, Events, Sudden Death Ending, Area Majority / Influence, Variable Set-up
Min. Leeftijd: 12
Spelers: 1 - 4
Uitgever: Ion Game Design, Fox in the Box, Sierra Madre Games
Ontwerpers: Phil Eklund
Kunstenaars: Ron Miller
Mechanismen: Dice Rolling, Market, Open Drafting, Re-rolling and Locking, Turn Order: Random, Auction Compensation, King of the Hill, Simulation, Random Production, Cooperative Game, Events, Sudden Death Ending, Area Majority / Influence, Variable Set-up
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Description from the publisher:
In Bios: Genesis, one to four players start as organic compounds shortly after Earth's formation, represented by up to four Biont tokens. The Amino Acids command Metabolism, the lipids create cells, the pigments control energy absorption and storage, and the nucleic acids control templated replication. Their goal is a double origin of life: first as Autocatalytic Life (a metabolic cycle reproducing, yet not replicating, its own constituents), and the second as Darwinian Life (an Organism using a template to replicate in an RNA world). Players can play cooperative, competitive, or solitaire.
Notes designer Phil Eklund, "This subject is the most difficult and ambitious I have ever attempted, and it has taken many years to get it to work right." With Bios: Genesis, Bios: Megafauna, and Origins: How We Became Human, Eklund takes players through almost the whole breadth and scope of life on Earth.
Living Rules
In Bios: Genesis, one to four players start as organic compounds shortly after Earth's formation, represented by up to four Biont tokens. The Amino Acids command Metabolism, the lipids create cells, the pigments control energy absorption and storage, and the nucleic acids control templated replication. Their goal is a double origin of life: first as Autocatalytic Life (a metabolic cycle reproducing, yet not replicating, its own constituents), and the second as Darwinian Life (an Organism using a template to replicate in an RNA world). Players can play cooperative, competitive, or solitaire.
Notes designer Phil Eklund, "This subject is the most difficult and ambitious I have ever attempted, and it has taken many years to get it to work right." With Bios: Genesis, Bios: Megafauna, and Origins: How We Became Human, Eklund takes players through almost the whole breadth and scope of life on Earth.
Living Rules
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Bios: Genesis
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ag.gameitem.lastUpdated: 2025-07-19 10:55:18.69