Bios: Genesis (2016)
Tempo di Gioco: 120
Età Min.: 12
Giocatori: 1 - 4
Editore: Sierra Madre Games, Fox in the Box, Ion Game Design
Designer: Phil Eklund
Artisti: Ron Miller
Meccaniche: Area Majority / Influence, King of the Hill, Market, Cooperative Game, Re-rolling and Locking, Random Production, Dice Rolling, Auction Compensation, Events, Variable Set-up, Sudden Death Ending, Turn Order: Random, Open Drafting, Simulation
Età Min.: 12
Giocatori: 1 - 4
Editore: Sierra Madre Games, Fox in the Box, Ion Game Design
Designer: Phil Eklund
Artisti: Ron Miller
Meccaniche: Area Majority / Influence, King of the Hill, Market, Cooperative Game, Re-rolling and Locking, Random Production, Dice Rolling, Auction Compensation, Events, Variable Set-up, Sudden Death Ending, Turn Order: Random, Open Drafting, Simulation
Mostra Descrizione Mostra Commenti Andamento Prezzi
Description from the publisher:
In Bios: Genesis, one to four players start as organic compounds shortly after Earth's formation, represented by up to four Biont tokens. The Amino Acids command Metabolism, the lipids create cells, the pigments control energy absorption and storage, and the nucleic acids control templated replication. Their goal is a double origin of life: first as Autocatalytic Life (a metabolic cycle reproducing, yet not replicating, its own constituents), and the second as Darwinian Life (an Organism using a template to replicate in an RNA world). Players can play cooperative, competitive, or solitaire.
Notes designer Phil Eklund, "This subject is the most difficult and ambitious I have ever attempted, and it has taken many years to get it to work right." With Bios: Genesis, Bios: Megafauna, and Origins: How We Became Human, Eklund takes players through almost the whole breadth and scope of life on Earth.
Living Rules
In Bios: Genesis, one to four players start as organic compounds shortly after Earth's formation, represented by up to four Biont tokens. The Amino Acids command Metabolism, the lipids create cells, the pigments control energy absorption and storage, and the nucleic acids control templated replication. Their goal is a double origin of life: first as Autocatalytic Life (a metabolic cycle reproducing, yet not replicating, its own constituents), and the second as Darwinian Life (an Organism using a template to replicate in an RNA world). Players can play cooperative, competitive, or solitaire.
Notes designer Phil Eklund, "This subject is the most difficult and ambitious I have ever attempted, and it has taken many years to get it to work right." With Bios: Genesis, Bios: Megafauna, and Origins: How We Became Human, Eklund takes players through almost the whole breadth and scope of life on Earth.
Living Rules
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Bios: Genesis
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ag.gameitem.lastUpdated: 2025-07-19 10:55:18.69