Glyph Dice Adventures (2019)
Temps de jeu: 30
Age min.: 0
Joueurs: 1 - 4
Editeur: (Self-Published)
Concepteurs: Candace Duffy Jones
Artistes: Gary Lovelace
Mécaniques: Storytelling
Age min.: 0
Joueurs: 1 - 4
Editeur: (Self-Published)
Concepteurs: Candace Duffy Jones
Artistes: Gary Lovelace
Mécaniques: Storytelling
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Glyph Dice Adventures is a multi-genre storytelling game. Players take turns rolling the dice and making up entertaining stories using the glyphs shown — the other player’s award gems based many they think the story deserves.
The game includes 6 glyph dice, 32 gem card, and 4 chest cards. Each player starts with a chest card which is placed next to them on the table. They also get a set of Gem cards (1x 4 gem cards, 2x 3 gem cards, 3x 2 gem cards, and 2x 1 gem cards) which becomes their hand.
The game is played with 3-4 players, with the starting player being the oldest and wisest player. The starting player rolls the dice. From the dice, he/she tells a story using all the dice. The other players then decide on how many gems the story deserves and secretly gives the current player one of his/her gem cards. The current player places the gem cards he/she received from the other players in his/her treasure chest without looking at the cards. Then the next player to the left rolls the dice. Play continues until each player has rolled the dice twice.
All the gems in each player's chest are totaled. The player with the most gems wins the game. Any remaining gem cards are deducted from the player's total. If there is a tie, all tied players win.
VARIANTS:
Creative Play (1-4 players): You only need the dice for this variant Have fun rolling the dice and coming up with creative stories. No scoring system is used because everyone who plays is a winner.
Challenge Play (3-4 players): Play as the normal rules but only roll one dice at a time, continuing your story with each die roll added.
—description from the publisher
The game includes 6 glyph dice, 32 gem card, and 4 chest cards. Each player starts with a chest card which is placed next to them on the table. They also get a set of Gem cards (1x 4 gem cards, 2x 3 gem cards, 3x 2 gem cards, and 2x 1 gem cards) which becomes their hand.
The game is played with 3-4 players, with the starting player being the oldest and wisest player. The starting player rolls the dice. From the dice, he/she tells a story using all the dice. The other players then decide on how many gems the story deserves and secretly gives the current player one of his/her gem cards. The current player places the gem cards he/she received from the other players in his/her treasure chest without looking at the cards. Then the next player to the left rolls the dice. Play continues until each player has rolled the dice twice.
All the gems in each player's chest are totaled. The player with the most gems wins the game. Any remaining gem cards are deducted from the player's total. If there is a tie, all tied players win.
VARIANTS:
Creative Play (1-4 players): You only need the dice for this variant Have fun rolling the dice and coming up with creative stories. No scoring system is used because everyone who plays is a winner.
Challenge Play (3-4 players): Play as the normal rules but only roll one dice at a time, continuing your story with each die roll added.
—description from the publisher
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Glyph Dice Adventures
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ag.gameitem.lastUpdated: 2025-07-10 13:43:01.316