Vous avez trouvé ce que vous cherchiez...
Si vous voulez plus pour vos jeux analogiques (Evénements, Conventions, Groupes, Place de marché, Gestion de collection...), veuillez vous inscrire ici gratuitement:
S'inscrire
Mini Mastermind (1972)
Temps de jeu: 10
Age min.: 8
Joueurs: 2
Editeur: Krajowa Agencja Wydawnicza, Grow Jogos e Brinquedos, Hasbro, Henry Higgins Promotions, Waddingtons, Invicta Games, Parker Brothers, Singapore Airlines, Pressman Toy Corp., Clipper, Dourios
Concepteurs: Mordecai Meirowitz
Artistes: Inconnu
Mécaniques: Deduction
Age min.: 8
Joueurs: 2
Editeur: Krajowa Agencja Wydawnicza, Grow Jogos e Brinquedos, Hasbro, Henry Higgins Promotions, Waddingtons, Invicta Games, Parker Brothers, Singapore Airlines, Pressman Toy Corp., Clipper, Dourios
Concepteurs: Mordecai Meirowitz
Artistes: Inconnu
Mécaniques: Deduction
Afficher la description Afficher les commentaires Tendance des prix
The travel version of the game Mastermind.
It is the same game as Mastermind, but since it is smaller, the code-breaker only has 6 rows in which to guess the solution, instead of the usual 10 in the original version.
In Mini Mastermind, one player is the code-maker, and the other player is the code-breaker. The code-maker makes a code out of any combination of 4 colors (out of 6 possible colors). The code-breaker has 6 guesses to figure out the code.
After each code guess, the code-maker gives a clue, by placing a black peg for every correct color in the correct position, and placing a white peg for every correct color, in the wrong position.
Players generally switch roles after the code is broken or the code-breaker failed to solve the solution. Generally after the second play after roles were switched, the winner is the one who solved the code in the fewest amount of guesses.
A common version came in a small 2" X 5" plastic box with a playing board cover is encased in a slipsleeve. All of the components are kept neatly inside the box.
It is the same game as Mastermind, but since it is smaller, the code-breaker only has 6 rows in which to guess the solution, instead of the usual 10 in the original version.
In Mini Mastermind, one player is the code-maker, and the other player is the code-breaker. The code-maker makes a code out of any combination of 4 colors (out of 6 possible colors). The code-breaker has 6 guesses to figure out the code.
After each code guess, the code-maker gives a clue, by placing a black peg for every correct color in the correct position, and placing a white peg for every correct color, in the wrong position.
Players generally switch roles after the code is broken or the code-breaker failed to solve the solution. Generally after the second play after roles were switched, the winner is the one who solved the code in the fewest amount of guesses.
A common version came in a small 2" X 5" plastic box with a playing board cover is encased in a slipsleeve. All of the components are kept neatly inside the box.
Nous n'avons actuellement aucune donnée de prix pour ce jeu.
Ce jeu n'est actuellement pas échangé sur la place de marché:
Ce jeu n'est actuellement pas listé sur la place de marché. Si vous voulez vendre le vôtre, veuillez l'ajouter à la place de marché.
Place de marché
Le jeu a également été publié sous ces noms:
Mastermind Travel Game ,
SuperHirn Mini ,
Mini Senha ,
Travel Mastermind ,
Mastermind: Deluxe Travel Edition ,
Epilogi ,
Mini Master Mind ,
Mastermind kompakt ,
Mini Mastermind
Jeux liés
ag.gameitem.lastUpdated: 2025-07-07 15:51:09.64