Rush for Glory (1989)
Playtime: 120
Min. Age: 12
Players: 2
Publisher: 3W (World Wide Wargames)
Designers: Raymond Speer
Artists: Larry Hoffman, David Fuller (I)
Mechanics: Area Movement
Min. Age: 12
Players: 2
Publisher: 3W (World Wide Wargames)
Designers: Raymond Speer
Artists: Larry Hoffman, David Fuller (I)
Mechanics: Area Movement
Show Description Show Comments Price Trend
Strategic Game of the Mexican War (1846-47).
This game was included in Strategy & Tactics magazine #127.
The game is for two players and simulates the war between the United States and Mexico that erupted in April, 1846. Although the dispute was originally about a strip of territory between the Nueces and Rio Grande Rivers, the consequence of the war stripped Mexico of what is now much of the American southwest, including California.
The map consists of a number of important locations, each named for a city, and contains significant terrain features and numerical values for replenishment and morale. Units gain friction points as they move and represent a variety of factors: terrain, sickness, sagging morale, and lesser factors. Unit types are Infantry, Heavy and Field Artillery, Cavalry, Leaders, and Supply, with the combat units rated regular, seasoned, or conscript. A roster sheet allows for easy organization of friction point tallies, and the CRT is based on combat class. Some interesting rules involve a Mexican Invasion of the U.S., the Neutral Strip, the Polk Indecision Table, and the Veracruz Invasion.
17" x 22" mapsheet, 100 counters, 10 pages of rules and charts
This game was included in Strategy & Tactics magazine #127.
The game is for two players and simulates the war between the United States and Mexico that erupted in April, 1846. Although the dispute was originally about a strip of territory between the Nueces and Rio Grande Rivers, the consequence of the war stripped Mexico of what is now much of the American southwest, including California.
The map consists of a number of important locations, each named for a city, and contains significant terrain features and numerical values for replenishment and morale. Units gain friction points as they move and represent a variety of factors: terrain, sickness, sagging morale, and lesser factors. Unit types are Infantry, Heavy and Field Artillery, Cavalry, Leaders, and Supply, with the combat units rated regular, seasoned, or conscript. A roster sheet allows for easy organization of friction point tallies, and the CRT is based on combat class. Some interesting rules involve a Mexican Invasion of the U.S., the Neutral Strip, the Polk Indecision Table, and the Veracruz Invasion.
17" x 22" mapsheet, 100 counters, 10 pages of rules and charts
We currently have no price data for this game.
This game is currently not traded on the marketplace:
This game is currently not listed on the marketplace. If you want to sell yours, please add it to the marketplace.
Marketplace
The game was also published under these names:
Rush for Glory
Related Games
ag.gameitem.lastUpdated: 2025-07-04 04:03:53.717