Castles, Cogs & Chevauchees (1996)

Imagen del Juego 419cd83f97a565f70197bdfe40940f51_thb.jpg 🔎
Tiempo de Juego: 120
Edad Mínima: 12
Jugadores: 2
Editor: Historic Enterprises Company
Diseñadores: Phil Johnston, Les Benoodt
Artistas: Desconocido
Mecánicas: Simulation

Three rules sets covering sieges, navies, and campaigns in skirmish level combat. Designed for use with Knights & Knaves and adaptable to other skirmish level rules. 36 pages. (Book Cover)

"Castles" - rules for conducting sieges in your campaign. Thirteen pages covering the three types of sieges you can mount: Blockade, Bombardment, or Assault. Sieges are conducted on a weekly basis and both the attacker and defender must manage their armies and resources to be successful.

"Cogs" - rules for handling ship to ship engagements. Two pages of rules covering simple boat movement, grappling, and skirmishing on board the vessels.

"Chevauchees" - rules for conducting a full campaign. Fourteen pages of economic rules including how to acquire and spend resources, dramatic events, and how to set up multiple detailed and linked skirmishes for the campaign including using the rules from the Castles and Cogs sections.



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El juego también se publicó con estos nombres: Castles, Cogs & Chevauchees

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