Castles, Cogs & Chevauchees (1996)
Tempo de Jogo: 120
Idade Mín.: 12
Jogadores: 2
Editora: Historic Enterprises Company
Designers: Phil Johnston, Les Benoodt
Artistas: Desconhecido
Mecânicas: Simulation
Idade Mín.: 12
Jogadores: 2
Editora: Historic Enterprises Company
Designers: Phil Johnston, Les Benoodt
Artistas: Desconhecido
Mecânicas: Simulation
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Three rules sets covering sieges, navies, and campaigns in skirmish level combat. Designed for use with Knights & Knaves and adaptable to other skirmish level rules. 36 pages. (Book Cover)
"Castles" - rules for conducting sieges in your campaign. Thirteen pages covering the three types of sieges you can mount: Blockade, Bombardment, or Assault. Sieges are conducted on a weekly basis and both the attacker and defender must manage their armies and resources to be successful.
"Cogs" - rules for handling ship to ship engagements. Two pages of rules covering simple boat movement, grappling, and skirmishing on board the vessels.
"Chevauchees" - rules for conducting a full campaign. Fourteen pages of economic rules including how to acquire and spend resources, dramatic events, and how to set up multiple detailed and linked skirmishes for the campaign including using the rules from the Castles and Cogs sections.
"Castles" - rules for conducting sieges in your campaign. Thirteen pages covering the three types of sieges you can mount: Blockade, Bombardment, or Assault. Sieges are conducted on a weekly basis and both the attacker and defender must manage their armies and resources to be successful.
"Cogs" - rules for handling ship to ship engagements. Two pages of rules covering simple boat movement, grappling, and skirmishing on board the vessels.
"Chevauchees" - rules for conducting a full campaign. Fourteen pages of economic rules including how to acquire and spend resources, dramatic events, and how to set up multiple detailed and linked skirmishes for the campaign including using the rules from the Castles and Cogs sections.
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ag.gameitem.lastUpdated: 2025-07-04 23:33:41.044