Dreamwell (2016)
Tempo di Gioco: 45
Età Min.: 14
Giocatori: 2 - 4
Editore: Action Phase Games
Designer: Nick Little (I)
Artisti: Tara McPherson, Scott Hartman
Meccaniche: Set Collection, Grid Movement, Pattern Building, Modular Board
Età Min.: 14
Giocatori: 2 - 4
Editore: Action Phase Games
Designer: Nick Little (I)
Artisti: Tara McPherson, Scott Hartman
Meccaniche: Set Collection, Grid Movement, Pattern Building, Modular Board
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In a place outside the waking world where children go while they sleep,
Wander the dreamkin—lost sleepers, whose souls this land seeks to keep.
Underneath the gentle waves of lucid seas we fell.
We’re off to find our missing friends in the vast Dreamwell.
Dreamwell is a 2-4 player competitive game featuring the art of Tara McPherson where players are trying to locate their lost friends in the Dreamwell. The Dreamwell is represented by a 4 x 4 grid of tiles. Each tile shows a environment and a creature, in addition to pathways to neighboring tiles. At the beginning of the game, players will be dealt two cards, each of which shows a picture of the friend whom he or she is trying to locate along with the two creatures and environment that will be required to find that particular friend.
On your turn, you will be able to take three actions from the following list: move one of your pawns, rotate a tile, draw a card, replace the display, or locate one of your missing friends by playing a card. Only by carefully navigating the maze-like Dreamwell can you locate your friends and win the game.
Wander the dreamkin—lost sleepers, whose souls this land seeks to keep.
Underneath the gentle waves of lucid seas we fell.
We’re off to find our missing friends in the vast Dreamwell.
Dreamwell is a 2-4 player competitive game featuring the art of Tara McPherson where players are trying to locate their lost friends in the Dreamwell. The Dreamwell is represented by a 4 x 4 grid of tiles. Each tile shows a environment and a creature, in addition to pathways to neighboring tiles. At the beginning of the game, players will be dealt two cards, each of which shows a picture of the friend whom he or she is trying to locate along with the two creatures and environment that will be required to find that particular friend.
On your turn, you will be able to take three actions from the following list: move one of your pawns, rotate a tile, draw a card, replace the display, or locate one of your missing friends by playing a card. Only by carefully navigating the maze-like Dreamwell can you locate your friends and win the game.
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ag.gameitem.lastUpdated: 2025-07-03 19:54:26.518