Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D (1970)
Speeltijd: 240
Min. Leeftijd: 12
Spelers: 1 - 2
Uitgever: SPI (Simulations Publications, Inc.)
Ontwerpers: Albert A. Nofi
Kunstenaars: Redmond A. Simonsen
Mechanismen: Movement Points, Grid Movement, Variable Set-up, Ratio / Combat Results Table, Line of Sight, Hexagon Grid, Simulation, Dice Rolling, Scenario / Mission / Campaign Game
Min. Leeftijd: 12
Spelers: 1 - 2
Uitgever: SPI (Simulations Publications, Inc.)
Ontwerpers: Albert A. Nofi
Kunstenaars: Redmond A. Simonsen
Mechanismen: Movement Points, Grid Movement, Variable Set-up, Ratio / Combat Results Table, Line of Sight, Hexagon Grid, Simulation, Dice Rolling, Scenario / Mission / Campaign Game
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Renaissance of Infantry Tactical Warfare 1250A.D. - 1550A.D.
An Historical Simulation Game, the time is: afternoon, 25 October 1415.
RENAISSANCE OF INFANTRY (originally Strategy & Tactics magazine #22) (Tactical Warfare, 1250AD to 1550AD)
20 different scenarios
Melee and Fire combat
Bonus PanzerBlitz mini-game
Re-fight the battles of Bannockburn, Crecy, Bicocca, Agincourt and many more. Renaissance of Infantry marks the beginning of a whole new line of games. The units in the game are composed of no more than 500 men. Each hex represents 100 meters and each turn represents approximately 20 minutes.
During this historical period, the mounted "man-at-arms" (or "knight in shining armor") fell prey to the better organized and disciplined infantry. After eight hundred years of dominance, the armored horseman again became a second class warrior. The game shows how, and why, infantry lost their traditional dominance -- and how they regained it. There are 20 different games. Each is a historical battle with its own order of battle, set-up and victory conditions. Some of the units included in the game are: militia pikemen, crossbowmen, pikemen, arquebusiers, swordsmen, longbowmen and heavy cavalry.
An Historical Simulation Game, the time is: afternoon, 25 October 1415.
RENAISSANCE OF INFANTRY (originally Strategy & Tactics magazine #22) (Tactical Warfare, 1250AD to 1550AD)
20 different scenarios
Melee and Fire combat
Bonus PanzerBlitz mini-game
Re-fight the battles of Bannockburn, Crecy, Bicocca, Agincourt and many more. Renaissance of Infantry marks the beginning of a whole new line of games. The units in the game are composed of no more than 500 men. Each hex represents 100 meters and each turn represents approximately 20 minutes.
During this historical period, the mounted "man-at-arms" (or "knight in shining armor") fell prey to the better organized and disciplined infantry. After eight hundred years of dominance, the armored horseman again became a second class warrior. The game shows how, and why, infantry lost their traditional dominance -- and how they regained it. There are 20 different games. Each is a historical battle with its own order of battle, set-up and victory conditions. Some of the units included in the game are: militia pikemen, crossbowmen, pikemen, arquebusiers, swordsmen, longbowmen and heavy cavalry.
We hebben momenteel geen prijsgegevens voor dit spel.
Dit spel wordt momenteel niet verhandeld op de marktplaats:
Dit spel staat momenteel niet op de marktplaats. Als u het uwe wilt verkopen, voeg het dan toe aan de marktplaats.
Marktplaats
Het spel werd ook onder deze namen uitgebracht:
Renaissance of Infantry ,
Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D
Gerelateerde Spellen
ag.gameitem.lastUpdated: 2025-06-28 23:25:36.096