Pro Locker Baseball (0)
Tiempo de Juego: 0
Edad Mínima: 0
Jugadores: 2
Editor: E. E. Fairchild Corporation
Diseñadores: Desconocido
Artistas: Desconocido
Mecánicas: Desconocido
Edad Mínima: 0
Jugadores: 2
Editor: E. E. Fairchild Corporation
Diseñadores: Desconocido
Artistas: Desconocido
Mecánicas: Desconocido
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This undated baseball game from Fairchild seems have evolved from the company's 1946 Baseball game. This game consists of two separate decks of cards: one of 28 Pitching cards and the other of 30 Hitting/Fielding cards. Also included are a small glossy baseball diamond and scoring box, erasable crayons for marking the score and wooden discs for baserunners.
To play, the Pitching cards are shuffled and placed face down between the players. The Hitting/Fielding cards are shuffled, and each player is dealt a hand of five. The batting player must discard and replace any Pickoff card, while the fielding player must discard and replace any Error card.
For each turn, the fielding player turns over the top Pitching card, which shows either a Ball, a green Fastball, blue Curve, yellow Changeup or a red Slider. The Batting player draws a card from Hitting/Fielding deck and then must try to play a card that matches the color of the pitch. Each of these cards has a number from 1 to 4. The fielding player then draws a card from the Hitting/Fielding deck and tries to match the color of the hitting card. A color match with a number equal to or higher than the batting card is an out; if the fielding card is lower, the difference is the number of bases hit/advanced. A card that doesn't match in color counts as a zero.
The batting player may use an Error card to automatically advance the batter and all runners by one base. The fielding player may use a Pick Off card to remove a runner on base. A fielding card 2 higher than the batting card is a double play if a runner is on first; 3 higher allows a double play of any two runners.
To play, the Pitching cards are shuffled and placed face down between the players. The Hitting/Fielding cards are shuffled, and each player is dealt a hand of five. The batting player must discard and replace any Pickoff card, while the fielding player must discard and replace any Error card.
For each turn, the fielding player turns over the top Pitching card, which shows either a Ball, a green Fastball, blue Curve, yellow Changeup or a red Slider. The Batting player draws a card from Hitting/Fielding deck and then must try to play a card that matches the color of the pitch. Each of these cards has a number from 1 to 4. The fielding player then draws a card from the Hitting/Fielding deck and tries to match the color of the hitting card. A color match with a number equal to or higher than the batting card is an out; if the fielding card is lower, the difference is the number of bases hit/advanced. A card that doesn't match in color counts as a zero.
The batting player may use an Error card to automatically advance the batter and all runners by one base. The fielding player may use a Pick Off card to remove a runner on base. A fielding card 2 higher than the batting card is a double play if a runner is on first; 3 higher allows a double play of any two runners.
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Pro Locker Baseball
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ag.gameitem.lastUpdated: 2025-06-28 18:36:39.35