Fire and Steel: Skirmish Wargames Rules 1700 to 1900 (1996)

Imagem do Jogo 419cd83f97a565f70197b301991c089d_thb.jpg 🔎
Tempo de Jogo: 120
Idade Mín.: 12
Jogadores: 2 - 8
Editora: Wargames Research Group
Designers: Mark Evans (I), Dave Wilson
Artistas: Desconhecido
Mecânicas: Dice Rolling, Chit-Pull System

Skirmish Miniatures rules by WRG for the 18th and 19th Centuries. Scenarios include ACW, F&IW, Wild West, Indian Mutiny and Napoleonics.

Extract from the Design Philosophy section of the rules:

These rules have been written with the aim of providing a fast moving game, lasting one or two hours, that uses uncomplicated mechanisms that are easily learned and remembered. With this in mind we have adopted a number of basic standards throughout. All die rolls are made on a single d6 (with high numbers indicating a favorable result), modifiers are kept to a minimum, and realism is achieved using scenarios rather than "point value" forces. It is our belief that the man is more important than the weapon he uses, consequently you will not find endless tables of technical data on various rifles etc., only generic weapon types. It is the way the weapon is used, and the quality of the soldiery using it, that affects the outcome of the situation.



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ag.gameitem.lastUpdated: 2025-07-08 20:51:17.172