Anima Tactics: Gemini (2010)
Spielzeit: 60
Min. Alter: 12
Spieler: 2
Verlag: Fantasy Flight Games
Designer: Unbekannt
Künstler: Unbekannt
Mechaniken: Action Points, Dice Rolling
Min. Alter: 12
Spieler: 2
Verlag: Fantasy Flight Games
Designer: Unbekannt
Künstler: Unbekannt
Mechaniken: Action Points, Dice Rolling
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
Zack and Zafini, while two of a kind, are unique amongst all of the people of Gaia. These twins where born sharing a single soul, able to channel the power of both light and darkness in unison.
Zack
Neutral Church Warrior Mystic - Lv. 50
At 4 | Dm 3 | Df 10 | Ar 0 | LP: 12 | Re 11 | Mo 8/12 | AP 3/4
Dominant Personality: At the beginning of the game and during the Upkeep Phase of each round, you must decide whether Zack or Zafini will be Gemini’s dominant personality. Use the corresponding Character card for whichever personality you choose from then on for referencing attributes, abilities, etc… Gemini’s overall Life Point total will remain the same even if there is a shift in personality. Any states affecting Gemini will also remain.
Unnatural Size: Despite being on a medium sized base, Gemini is considered to be on a small sized base for anything that specifically references this.
OOO Gabriel (Magic, Effect)
Each friendly unit within Gemini’s Control Zone gets a positive state of your choice (each can be different) at Lv. 1.
OOO Azrael (Magic, Effect)
Friendly units within Gemini’s Control Zone get Critical Mastery, and their Basic Attacks and Charges can damage Intangible Characters. Upkeep: O
OOO Uriel (Magic, Effect)
Friendly units within Gemini’s Control Zone, except Gemini, Recover 1 Action Point.
Zafini
Neutral Church Warrior Mystic - Lv. 50
At 5 | Dm 6 | Df 9 | Ar 0 | LP: 12 | Re 11 | Mo 8/12 | AP 3/4
Dominant Personality: At the beginning of the game and during the Upkeep Phase of each round, you must decide whether Zack or Zafini will be Gemini’s dominant personality. Use the corresponding Character card for whichever personality you choose from then on for referencing attributes, abilities, etc… Gemini’s overall Life Point total will remain the same even if there is a shift in personality. Any states affecting Gemini will also remain.
Unnatural Size: Despite being on a medium sized base, Gemini is considered to be on a small sized base for anything that specifically references this.
Spell Hold: Zafini can pay the Maintenance of Zack’s Azrael ability to keep it going even when Zack isn’t the dominant personality.
OOOO Zemial (Ki, Attack)
+ 6 Attack. This Attack causes Throw.
OOO Noah (Ki, Attack)
+ 2 Attack. This Attack affects all enemy units within 2 inches of Gemini.
OOO Meseguis (Ki, Attack)
This Attack gets +X damage, where X is equal to the difference between Gemini’s maximum Life Points and current Life Points.
Zack
Neutral Church Warrior Mystic - Lv. 50
At 4 | Dm 3 | Df 10 | Ar 0 | LP: 12 | Re 11 | Mo 8/12 | AP 3/4
Dominant Personality: At the beginning of the game and during the Upkeep Phase of each round, you must decide whether Zack or Zafini will be Gemini’s dominant personality. Use the corresponding Character card for whichever personality you choose from then on for referencing attributes, abilities, etc… Gemini’s overall Life Point total will remain the same even if there is a shift in personality. Any states affecting Gemini will also remain.
Unnatural Size: Despite being on a medium sized base, Gemini is considered to be on a small sized base for anything that specifically references this.
OOO Gabriel (Magic, Effect)
Each friendly unit within Gemini’s Control Zone gets a positive state of your choice (each can be different) at Lv. 1.
OOO Azrael (Magic, Effect)
Friendly units within Gemini’s Control Zone get Critical Mastery, and their Basic Attacks and Charges can damage Intangible Characters. Upkeep: O
OOO Uriel (Magic, Effect)
Friendly units within Gemini’s Control Zone, except Gemini, Recover 1 Action Point.
Zafini
Neutral Church Warrior Mystic - Lv. 50
At 5 | Dm 6 | Df 9 | Ar 0 | LP: 12 | Re 11 | Mo 8/12 | AP 3/4
Dominant Personality: At the beginning of the game and during the Upkeep Phase of each round, you must decide whether Zack or Zafini will be Gemini’s dominant personality. Use the corresponding Character card for whichever personality you choose from then on for referencing attributes, abilities, etc… Gemini’s overall Life Point total will remain the same even if there is a shift in personality. Any states affecting Gemini will also remain.
Unnatural Size: Despite being on a medium sized base, Gemini is considered to be on a small sized base for anything that specifically references this.
Spell Hold: Zafini can pay the Maintenance of Zack’s Azrael ability to keep it going even when Zack isn’t the dominant personality.
OOOO Zemial (Ki, Attack)
+ 6 Attack. This Attack causes Throw.
OOO Noah (Ki, Attack)
+ 2 Attack. This Attack affects all enemy units within 2 inches of Gemini.
OOO Meseguis (Ki, Attack)
This Attack gets +X damage, where X is equal to the difference between Gemini’s maximum Life Points and current Life Points.
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Das Spiel wurde auch unter folgenden Namen veröffentlicht:
Anima Tactics: Gemini
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ag.gameitem.lastUpdated: 2025-06-24 23:30:58.072