Karhukopla (0)
Tempo di Gioco: 0
Età Min.: 0
Giocatori: 3 - 5
Editore: Tactic
Designer: Sconosciuto
Artisti: Sconosciuto
Meccaniche: Roll / Spin and Move
Età Min.: 0
Giocatori: 3 - 5
Editore: Tactic
Designer: Sconosciuto
Artisti: Sconosciuto
Meccaniche: Roll / Spin and Move
Mostra Descrizione Mostra Commenti Andamento Prezzi
Crime does not pay. In this game you are one of Beagle Boys. Goal is to perform the most burglaries in Duckburg as possible, before you are captured by coppers.
Game components are 2 dices (one with 2 red, 2 yellow, and 2 blue sides and normal d6), mission deck, tool deck, pawns for players (1 Beagle boy for each player) and coppers (numbered from 1 to 4).
It's a roll and move game, to complete a mission you need to be a right place with right tool and assignment.
After each round last player move copper, every time one player is eliminated one copper is added to board. Instead of a Beagle Boy (who is in jail), the eliminated player moves a copper.
The player with most points after all Beagle Boys are captured win.
Game components are 2 dices (one with 2 red, 2 yellow, and 2 blue sides and normal d6), mission deck, tool deck, pawns for players (1 Beagle boy for each player) and coppers (numbered from 1 to 4).
It's a roll and move game, to complete a mission you need to be a right place with right tool and assignment.
After each round last player move copper, every time one player is eliminated one copper is added to board. Instead of a Beagle Boy (who is in jail), the eliminated player moves a copper.
The player with most points after all Beagle Boys are captured win.
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Karhukopla
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ag.gameitem.lastUpdated: 2025-06-26 06:19:33.498