Black Hats (2025)
Temps de jeu: 75
Age min.: 14
Joueurs: 2
Editeur: (Self-Published)
Concepteurs: Raymond Ortgiesen
Artistes: Inconnu
Mécaniques: Variable Set-up, Modular Board, Network and Route Building, Grid Movement, Deck Construction, Hexagon Grid
Age min.: 14
Joueurs: 2
Editeur: (Self-Published)
Concepteurs: Raymond Ortgiesen
Artistes: Inconnu
Mécaniques: Variable Set-up, Modular Board, Network and Route Building, Grid Movement, Deck Construction, Hexagon Grid
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Forget about range, cover, and terrain - on this virtual battlefield you trade trenches for subnets and fire support for computer daemons. The battles on the network aren't fought with soldiers, they're fought with runners: hackers who compete over lucrative data servers, filled with corporate secrets.
Black Hats is a head-to-head skirmish-sized tactics game. Players take turns commanding their runners, spending crypto to support them with cards from a custom-built cyberdeck, and hacking the network upon which you play. There are dozens of runners and cards to choose from in deck building, allowing you to craft a strategy that feels unique to you and your crew.
The tactical core of the game revolves around the hacking mechanic. Territory on the board is defined by connecting groups of same-colored hexes into "subnets," but both players can change the color of any space at any time, reshaping the board as you play. An enemy that sits across the board may be absolutely unreachable or just a single space away and, if you can outsmart your opponent, you control which.
Hire your crew, customize your cyberdeck, and hack your way to an early retirement. This is Black Hats!
—description from the designer
Black Hats is a head-to-head skirmish-sized tactics game. Players take turns commanding their runners, spending crypto to support them with cards from a custom-built cyberdeck, and hacking the network upon which you play. There are dozens of runners and cards to choose from in deck building, allowing you to craft a strategy that feels unique to you and your crew.
The tactical core of the game revolves around the hacking mechanic. Territory on the board is defined by connecting groups of same-colored hexes into "subnets," but both players can change the color of any space at any time, reshaping the board as you play. An enemy that sits across the board may be absolutely unreachable or just a single space away and, if you can outsmart your opponent, you control which.
Hire your crew, customize your cyberdeck, and hack your way to an early retirement. This is Black Hats!
—description from the designer
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Black Hats
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ag.gameitem.lastUpdated: 2025-06-21 14:20:30.26