Shattered Lances (2005)
Temps de jeu: 180
Age min.: 0
Joueurs: 2
Editeur: Outpost Wargame Services
Concepteurs: Brendan Moyle
Artistes: Inconnu
Mécaniques: Dice Rolling
Age min.: 0
Joueurs: 2
Editeur: Outpost Wargame Services
Concepteurs: Brendan Moyle
Artistes: Inconnu
Mécaniques: Dice Rolling
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A fast playing set of period-specific tabletop wargaming rules emphasizing the use of authentic tactics and doctrine. Designed with 15mm figures in mind, but usable with 25-28mm scales also.
From the official website:
"These period specific rules offer a far more comprehensive flavour of the conflicts, the actual tactics and unique manouevers that made it 'special', than any generic rule system could hope to match.
Achieving this without detracting from the playability or 'fun' of the game is a real tribute to the author. Please note though that they are NOT a 'five minutes and out with the dice' ruleset. The rules themselves run to 48 pages or so, with army lists from the First Crusade and references taking it to a cool 60 pages in total.
The main principles can be learnt pretty quickly however and after a few games, you will only need the supplied 'quick reference' sheet for much of any game, using the main book for special reference where necessary."
From the introduction, p.2:
"These rules are primarily designed for the wars in the Middle East around the time of the Crusades. In practice they can be used for warfare in Central and East Asia, the Middle East and around the Mediterranean. Many armies over this range used tactics and organizations common to the Crusades.
The rules start with the Heraclean "crusade" against the Sasanids and the early Arab conquests. They carry through to the Crusade of Nicopolis against the Ottomans (1396AD).
The rules emphasize the tactics used by the various Latin, Middle Eastern, Central and East Asian armies of this time. The important feature of warfare of this era was the dominance of the mounted warrior. A wide variety of tactics were used, from the traditional Arabic karr wa farr tactics to the furious Latin charge and the versatile Mamluk. The rules are not intended to cover warfare by different armies of different eras."
From the official website:
"These period specific rules offer a far more comprehensive flavour of the conflicts, the actual tactics and unique manouevers that made it 'special', than any generic rule system could hope to match.
Achieving this without detracting from the playability or 'fun' of the game is a real tribute to the author. Please note though that they are NOT a 'five minutes and out with the dice' ruleset. The rules themselves run to 48 pages or so, with army lists from the First Crusade and references taking it to a cool 60 pages in total.
The main principles can be learnt pretty quickly however and after a few games, you will only need the supplied 'quick reference' sheet for much of any game, using the main book for special reference where necessary."
From the introduction, p.2:
"These rules are primarily designed for the wars in the Middle East around the time of the Crusades. In practice they can be used for warfare in Central and East Asia, the Middle East and around the Mediterranean. Many armies over this range used tactics and organizations common to the Crusades.
The rules start with the Heraclean "crusade" against the Sasanids and the early Arab conquests. They carry through to the Crusade of Nicopolis against the Ottomans (1396AD).
The rules emphasize the tactics used by the various Latin, Middle Eastern, Central and East Asian armies of this time. The important feature of warfare of this era was the dominance of the mounted warrior. A wide variety of tactics were used, from the traditional Arabic karr wa farr tactics to the furious Latin charge and the versatile Mamluk. The rules are not intended to cover warfare by different armies of different eras."
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Shattered Lances
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ag.gameitem.lastUpdated: 2025-06-17 01:51:58.94