Dungeon in a Tin (2011)
Czas gry: 20
Min. wiek: 8
Gracze: 1 - 4
Wydawca: (Web published)
Projektanci: Jake Staines
Artyści: Jake Staines
Mechaniki: Role Playing, Pick-up and Deliver, Modular Board, Dice Rolling, Cooperative Game
Min. wiek: 8
Gracze: 1 - 4
Wydawca: (Web published)
Projektanci: Jake Staines
Artyści: Jake Staines
Mechaniki: Role Playing, Pick-up and Deliver, Modular Board, Dice Rolling, Cooperative Game
Pokaż opis Pokaż komentarze Trend cen
Dungeon in a Tin is a solo or cooperative dungeon-hack. Players descend into a dungeon randomly laid-out from a stack of tiles, fighting through the orc and goblin hordes to rescue the kidnapped maiden and collect treasure and glory.
Each player takes turns to move through the dungeon one tile at a time, laying new tiles as unexplored areas are entered; every time a player enters a room, special monster dice are rolled to determine the enemies faced and the potential loot to be found. When a monster attacks, a die is rolled to determine the style of their attack; the player then chooses a card from his hand to counter with, each card being strong against some kinds of attack and weak against others.
The ultimate goal of the game is for the players to fight their way to the bottom of the dungeon to rescue the captured maiden - and then fight their way out with her. The dungeon will become harder to fight through as the player delves deeper, and then harder still on the way out with a helpless rescuee in tow.
This Print-and-Play game was an entry in the 'One Full-sheet Label' design contest here on BGG, and as such the printed components fit entirely on a single label sheet. A small number of other tokens and blank dice will also be required. Additionally, as the name hints, once constructed on cardstock it is possible to fit the game inside an Altoids tin or similar.
Each player takes turns to move through the dungeon one tile at a time, laying new tiles as unexplored areas are entered; every time a player enters a room, special monster dice are rolled to determine the enemies faced and the potential loot to be found. When a monster attacks, a die is rolled to determine the style of their attack; the player then chooses a card from his hand to counter with, each card being strong against some kinds of attack and weak against others.
The ultimate goal of the game is for the players to fight their way to the bottom of the dungeon to rescue the captured maiden - and then fight their way out with her. The dungeon will become harder to fight through as the player delves deeper, and then harder still on the way out with a helpless rescuee in tow.
This Print-and-Play game was an entry in the 'One Full-sheet Label' design contest here on BGG, and as such the printed components fit entirely on a single label sheet. A small number of other tokens and blank dice will also be required. Additionally, as the name hints, once constructed on cardstock it is possible to fit the game inside an Altoids tin or similar.
Obecnie nie mamy danych cenowych dla tej gry.
Ta gra nie jest obecnie handlowana na rynku:
Ta gra nie jest obecnie wystawiona na rynku. Jeśli chcesz sprzedać swoją, dodaj ją do rynku.
Rynek
Gra została również wydana pod następującymi nazwami:
Dungeon in a Tin
Powiązane gry
ag.gameitem.lastUpdated: 2025-06-17 06:00:44.578