FPSccg (2008)

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Czas gry: 10
Min. wiek: 0
Gracze: 2 - 0
Wydawca: Johnson-Chilton Games, (Web published)
Projektanci: Louis Chilton, Sean Johnson
Artyści: Joshua Willhite
Mechaniki: Variable Player Powers, Hand Management

FPSccg brings the world of first-person-shooter video games to a fast-paced collectible card game. Players use weapons, ammunition, and other equipment to battle each other in a high caliber fight to the finish. They can compete one-on-one, as teams, or in all out free-for-all death match games. The FPSccg rules are easy to learn and feature a streamlined turn sequence, an entirely unique resource system, and forward-resolving effects. Gone are the days of tapping and exhausting and of last-in-first-out.

The FPSccg Edition One base set contains 220 cards of varying rarities. All rules and card lists are available at FPSccg.com. FPSccg was developed by Johnson-Chilton Games, an independent company of gamers in Rolla, Missouri, and is printed by TMCards. FPSccg is not based on a specific FPS game, but is a proprietary title modeled after the entire FPS genre.



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Gra została również wydana pod następującymi nazwami: First Person Shooter Collectible Card Game , FPS CCG , FPSccg

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ag.gameitem.lastUpdated: 2025-06-21 17:50:54.38