Monsters (2002)
Tempo de Jogo: 0
Idade Mín.: 0
Jogadores: 7 - 27
Editora: (Web published)
Designers: Jim Wallman
Artistas: (Uncredited)
Mecânicas: Dice Rolling, Cooperative Game
Idade Mín.: 0
Jogadores: 7 - 27
Editora: (Web published)
Designers: Jim Wallman
Artistas: (Uncredited)
Mecânicas: Dice Rolling, Cooperative Game
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Monsters: The Big City Monster Crisis Game.
An umpired convention-style miniatures game for a large group of players. The game is played on a map of Amsterdam overlaid with a hex grid. Each hex is roughly 300m across, each turn is 30 minutes, and each "crowd" unit represents many hundreds of people. The rules cover fires, police and military units, helicopters, air strikes, and naval forces.
From the rulebook:
"The game is set in the present day, and is intended to expand the basic idea of 'a monster destroying the city' a little further than just pouring lots of firepower into the monster until it, inevitably, falls over."
"There is a significant political dimension to this game (as there would be in any real-world crisis), and for this reason all the players represent the authorities. The monsters themselves (once you understand their motivations) have few real decisions to make, so they will be run by Game
Control."
"There will be no winners or losers in this game the conventional sense."
"You will all know at the end how well you did, and whether your political or operational objectives were met (or not). In the end you all want the same thing. To save Amsterdam. Can you do it?"
An umpired convention-style miniatures game for a large group of players. The game is played on a map of Amsterdam overlaid with a hex grid. Each hex is roughly 300m across, each turn is 30 minutes, and each "crowd" unit represents many hundreds of people. The rules cover fires, police and military units, helicopters, air strikes, and naval forces.
From the rulebook:
"The game is set in the present day, and is intended to expand the basic idea of 'a monster destroying the city' a little further than just pouring lots of firepower into the monster until it, inevitably, falls over."
"There is a significant political dimension to this game (as there would be in any real-world crisis), and for this reason all the players represent the authorities. The monsters themselves (once you understand their motivations) have few real decisions to make, so they will be run by Game
Control."
"There will be no winners or losers in this game the conventional sense."
"You will all know at the end how well you did, and whether your political or operational objectives were met (or not). In the end you all want the same thing. To save Amsterdam. Can you do it?"
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Monsters
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ag.gameitem.lastUpdated: 2025-06-11 01:50:17.229