Get Some!: Fantasy Warfare – Playtest Rules (2012)
Playtime: 0
Min. Age: 10
Players: 2 - 6
Publisher: Art of War Games
Designers: Matthew Parmer
Artists: Sade
Mechanics: Dice Rolling
Min. Age: 10
Players: 2 - 6
Publisher: Art of War Games
Designers: Matthew Parmer
Artists: Sade
Mechanics: Dice Rolling
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Get Some! Fantasy Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies.
It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in.
Tactics and Command should play the pivotal roles in the battle as well as a little bit of Luck and NOT pimped out units.
Armies should be a mix of Melee, Ranged and Magical/Monsterous units. Each should check some of the power of the others in the rock, paper, scissors kind of way, which is similar to actual warfare.
—description from the publisher
It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in.
Tactics and Command should play the pivotal roles in the battle as well as a little bit of Luck and NOT pimped out units.
Armies should be a mix of Melee, Ranged and Magical/Monsterous units. Each should check some of the power of the others in the rock, paper, scissors kind of way, which is similar to actual warfare.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-06-08 01:29:18.679