Hyperspace: Automata (0)
Playtime: 0
Min. Age: 0
Players: 0
Publisher: Petersen Games
Designers: Unknown
Artists: Unknown
Mechanics: Unknown
Min. Age: 0
Players: 0
Publisher: Petersen Games
Designers: Unknown
Artists: Unknown
Mechanics: Unknown
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Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs.
The Automata are efficient, well-balanced, and effective as befits a machine civ. They can draw on tech powers without researching them, and their abilities are evenly divided between early- and late-game advantages.
The Technotron is a highly-flexible ship with controlling computers that can access and instantly activate a wide number of effects. When encountered, Technotrons can manifest many different results. They are not just for combat, either, and are often seen helping with manufacturing projects, scientific research, and other such efforts. As with all Automata ships, the Technotron has no “crew”. It is, itself, a single machine, and as such is precisely a single “Automata” resident, though a large and authoritative one.
The Automata are efficient, well-balanced, and effective as befits a machine civ. They can draw on tech powers without researching them, and their abilities are evenly divided between early- and late-game advantages.
The Technotron is a highly-flexible ship with controlling computers that can access and instantly activate a wide number of effects. When encountered, Technotrons can manifest many different results. They are not just for combat, either, and are often seen helping with manufacturing projects, scientific research, and other such efforts. As with all Automata ships, the Technotron has no “crew”. It is, itself, a single machine, and as such is precisely a single “Automata” resident, though a large and authoritative one.
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Hyperspace: Automata
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ag.gameitem.lastUpdated: 2025-06-08 11:52:43.061