Terminus Frontier (2026)

Spelafbeelding 419cd83f9745689f0197457837060022_thb.jpg 🔎
Speeltijd: 180
Min. Leeftijd: 14
Spelers: 1 - 4
Uitgever: Forgeborne Games
Ontwerpers: Jeffrey Yeung, Jason Yeung
Kunstenaars: Eldar Safin, Jessada Suthi, Admira Wijaya
Mechanismen: Modular Board, Card Play Conflict Resolution, Scenario / Mission / Campaign Game, Cooperative Game, Action Points, Legacy Game, Campaign / Battle Card Driven, Narrative Choice / Paragraph, Deck Construction, Tech Trees / Tech Tracks, Critical Hits and Failures, Turn Order: Role Order, Multiple Maps, Hand Management, Variable Player Powers, Storytelling, Solo / Solitaire Game, Grid Movement, Square Grid, Deck, Bag, and Pool Building

Terminus Frontier is a cooperative adventure game for 1-4 players featuring tactical squad combat missions, impactful narrative choices, and open-world space exploration.

Take on the role of a Drift Hunter, an elite vigilante and soldier of fortune! Travel the stars collecting bounties on wanted fugitives and performing contracts for competing stellar factions. Your squad will perform heists on maximum-security compounds, engage in deadly firefights with xeno kill teams, and fly to the uncharted reaches of deep space on their mission for fortune and glory. You will be forced to make difficult decisions and face treacherous betrayals as you do business with the notorious denizens of the outer planets.

Take the helm of your ship and prepare to discover your destiny among the stars! Experience over 60 hours of game play in this massive space odyssey! Progress along a persistent story campaign over multiple sessions, unlocking new secret content that can only be discovered by the choices you make along the way. Your progress is easily saved between sessions.

Terminus Frontier features scenario-based missions. Players win by completing the scenario objectives (rescue the hostages, survive 4 turns, breach the door, etc). At the start of each round, the players will decide on their activation order (called Squad Formation). This determines that player's Initiative and Action Points. On a player's activation, that player can play Skill Cards from their hand to perform actions (move, shoot, melee, etc) or equip permanents into play. Combat is resolved using our dice-less Dual Weapon Ammo Deck system.



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ag.gameitem.lastUpdated: 2025-06-10 05:23:37.267