Army Dudes (2012)
Playtime: 20
Min. Age: 8
Players: 2
Publisher: Sovereign Games, LLC
Designers: Drake Sherwood
Artists: Bradley L'Herrou
Mechanics: Measurement Movement, Dice Rolling
Min. Age: 8
Players: 2
Publisher: Sovereign Games, LLC
Designers: Drake Sherwood
Artists: Bradley L'Herrou
Mechanics: Measurement Movement, Dice Rolling
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In a world of molded plastic, discarded toys, and junk terrain, one squadron prepares for its deadliest mission yet. Time is limited, and survival rests on the whims of chance. Sarge fights to keep his team alive, Lucky keeps an eye on his rabbit’s foot, Sweep never loses a soldier to a minefield... and no soldier takes a shot until the spotlight is on him. 12 men, 2 squads, 6 minutes, and no mercy: these are ARMY DUDES.
The game is designed to be played with the classic green army figures, and puts players in control of action movie-like squads filled with characters like “Brick,” “Sarge,” and “Hotshot.”
We’ve been wanting to release a small-sides tactics game for a long time, said Army Dudes designer Drake Sherwood. The game is designed to be easy to learn and easy to play, but still offer a lot of tactical depth and decision-making. We wanted this to be a fun, playful experience with lots of replay value.
Players will have to stop by a dollar store or toy store to pick up some green army figures, and make use of whatever they have for terrain, said Sherwood. He thinks the game will have a nostalgic aspect for many players. I think the experience will remind a lot of players of games they made up as children -- except your friend can’t change the rules on you.
—description from the publisher
The game is designed to be played with the classic green army figures, and puts players in control of action movie-like squads filled with characters like “Brick,” “Sarge,” and “Hotshot.”
We’ve been wanting to release a small-sides tactics game for a long time, said Army Dudes designer Drake Sherwood. The game is designed to be easy to learn and easy to play, but still offer a lot of tactical depth and decision-making. We wanted this to be a fun, playful experience with lots of replay value.
Players will have to stop by a dollar store or toy store to pick up some green army figures, and make use of whatever they have for terrain, said Sherwood. He thinks the game will have a nostalgic aspect for many players. I think the experience will remind a lot of players of games they made up as children -- except your friend can’t change the rules on you.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-06-04 08:16:09.587