New Corp Order (2019)
Playtime: 45
Min. Age: 12
Players: 1 - 4
Publisher: 2Tomatoes Games
Designers: Miguel Bruque
Artists: Heiko Günther
Mechanics: Square Grid, Set Collection, Worker Placement, Area Majority / Influence, Solo / Solitaire Game, Modular Board, Grid Movement, Betting and Bluffing, Hand Management
Min. Age: 12
Players: 1 - 4
Publisher: 2Tomatoes Games
Designers: Miguel Bruque
Artists: Heiko Günther
Mechanics: Square Grid, Set Collection, Worker Placement, Area Majority / Influence, Solo / Solitaire Game, Modular Board, Grid Movement, Betting and Bluffing, Hand Management
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Surreality has became our new reality
New Corp Order is a game of infiltration, manipulation and world domination for 1 to 4 MegaCorp executives. With the influence of the guilty governments fading away, MegaCorps are starting to control the world. But they have to be cautious: in this new brave world of hyper connected citizens, wary of the mistakes of the past, Media Conglomerates hold the key to planetary domination.
Players pick a secret objective at the start of the game and then use their card to plot, infiltrate, and take over companies and conglomerates. The game ends when the Conglomerate deck is depleted. Then, players compare their position on each of the Media Conglomerates, and the players with a better position get points according the Companies controlled by those Conglomerates. You can also get extra points by securing your Secret Objectives, and controlling Consultants.
There will be cards in this game that can also be used in Peak Oil. In addition, Peak Oil's barrels may be used in New Corp Order.
New Corp Order is a game of infiltration, manipulation and world domination for 1 to 4 MegaCorp executives. With the influence of the guilty governments fading away, MegaCorps are starting to control the world. But they have to be cautious: in this new brave world of hyper connected citizens, wary of the mistakes of the past, Media Conglomerates hold the key to planetary domination.
Players pick a secret objective at the start of the game and then use their card to plot, infiltrate, and take over companies and conglomerates. The game ends when the Conglomerate deck is depleted. Then, players compare their position on each of the Media Conglomerates, and the players with a better position get points according the Companies controlled by those Conglomerates. You can also get extra points by securing your Secret Objectives, and controlling Consultants.
There will be cards in this game that can also be used in Peak Oil. In addition, Peak Oil's barrels may be used in New Corp Order.
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ag.gameitem.lastUpdated: 2025-06-04 03:01:05.26