A Tale of Bravery: Demo Game (2021)
Tiempo de Juego: 90
Edad Mínima: 14
Jugadores: 1 - 4
Editor: Bärsärk Entertainment
Diseñadores: Kent-Ove Lindström, Nils-Erik Lindström, Lars-Stellan Persson
Artistas: Kent-Ove Lindström, Velislav Ivanov, Nils-Erik Lindström, Dimitrina Angelska
Mecánicas: Voting, Critical Hits and Failures, Storytelling, Cooperative Game, Solo / Solitaire Game, Dice Rolling, Variable Player Powers, Legacy Game, Scenario / Mission / Campaign Game, Modular Board, Turn Order: Stat-Based
Edad Mínima: 14
Jugadores: 1 - 4
Editor: Bärsärk Entertainment
Diseñadores: Kent-Ove Lindström, Nils-Erik Lindström, Lars-Stellan Persson
Artistas: Kent-Ove Lindström, Velislav Ivanov, Nils-Erik Lindström, Dimitrina Angelska
Mecánicas: Voting, Critical Hits and Failures, Storytelling, Cooperative Game, Solo / Solitaire Game, Dice Rolling, Variable Player Powers, Legacy Game, Scenario / Mission / Campaign Game, Modular Board, Turn Order: Stat-Based
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A free print and play, story driven adventure game for 1 to 4 players set in fantasy Britain some 20 years after the death of King Arthur Pendragon.
Each separate game session, or “quest” as it is called in the game, takes about 1 hour to play. Each quest can be won, lost, or even forfeited. The game is over when you have played through all quests listed in a separate questbook.
Each one of the players controls a “hero”. There are four heroes to the so called “party”. The players win the game if they manage to complete the goals of all the quests of the game.
The players will take turns reading aloud from the questbook. At regular intervals the players are allowed to make decisions on where to go and what to do. This affects the outcome of the game session. Whenever a fight occurs, it is played out on a game board made of separate modular tiles. The combat system is quick and focused on tactics and using the hero’s abilities to survive.
Each separate game session, or “quest” as it is called in the game, takes about 1 hour to play. Each quest can be won, lost, or even forfeited. The game is over when you have played through all quests listed in a separate questbook.
Each one of the players controls a “hero”. There are four heroes to the so called “party”. The players win the game if they manage to complete the goals of all the quests of the game.
The players will take turns reading aloud from the questbook. At regular intervals the players are allowed to make decisions on where to go and what to do. This affects the outcome of the game session. Whenever a fight occurs, it is played out on a game board made of separate modular tiles. The combat system is quick and focused on tactics and using the hero’s abilities to survive.
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ag.gameitem.lastUpdated: 2025-06-01 13:28:50.19