ARCANA PROPHETIA: A Game About Fate (2024)
Tempo de Jogo: 30
Idade Mín.: 10
Jogadores: 2
Editora: The Aerie Games
Designers: Andre Hui, Russell Wee, Brandon Ong, John Neufeld
Artistas: Desconhecido
Mecânicas: Variable Set-up, Tile Placement, Zone of Control, Variable Player Powers, Deck Construction
Idade Mín.: 10
Jogadores: 2
Editora: The Aerie Games
Designers: Andre Hui, Russell Wee, Brandon Ong, John Neufeld
Artistas: Desconhecido
Mecânicas: Variable Set-up, Tile Placement, Zone of Control, Variable Player Powers, Deck Construction
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Arcana Prophetia is an asymmetric, tarot-inspired game where 2 players face off in a battle of wits and prediction.
One player takes on the role of the Fates, who seeks to usher in the end of days by corrupting the pantheon. Standing against them is the Last Sovereign, who attempts to surmount the odds and constantly tries to divine the Fates' next move.
Each round, the Last Sovereign makes a prediction while the Fates choose a god to corrupt - represented by the Arcana cards. The Fates then plays the chosen card onto the Spread, on either its Corrupted or Sanctified face, depending on whether the Sovereign's divination proves true. Every god has their own unique effects; flipping, moving or otherwise manipulating other Arcana cards and the Spread. Should adjacent Arcana sum to 10, they will bind together, locking them in place. After nine short-but-tense rounds, the game moves to its conclusion, where the player with the most cards aligned to them wins.
No two cycles of Arcana Proheptia are identical - each of the arcana feature three different aspects, and the Fates can choose a face card that warps the game in unique, fun ways. Likewise, while the Last Sovereign often finds themselves on the back foot, they're not without tools. With a limited arsenal Sigils and the Relic of the Dead God, they must work to have predictions strike true, lest the pantheon falls to chaos.
-description from publisher
One player takes on the role of the Fates, who seeks to usher in the end of days by corrupting the pantheon. Standing against them is the Last Sovereign, who attempts to surmount the odds and constantly tries to divine the Fates' next move.
Each round, the Last Sovereign makes a prediction while the Fates choose a god to corrupt - represented by the Arcana cards. The Fates then plays the chosen card onto the Spread, on either its Corrupted or Sanctified face, depending on whether the Sovereign's divination proves true. Every god has their own unique effects; flipping, moving or otherwise manipulating other Arcana cards and the Spread. Should adjacent Arcana sum to 10, they will bind together, locking them in place. After nine short-but-tense rounds, the game moves to its conclusion, where the player with the most cards aligned to them wins.
No two cycles of Arcana Proheptia are identical - each of the arcana feature three different aspects, and the Fates can choose a face card that warps the game in unique, fun ways. Likewise, while the Last Sovereign often finds themselves on the back foot, they're not without tools. With a limited arsenal Sigils and the Relic of the Dead God, they must work to have predictions strike true, lest the pantheon falls to chaos.
-description from publisher
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ag.gameitem.lastUpdated: 2025-06-03 10:54:06.082