Panzer Orders (2017)
Temps de jeu: 30
Age min.: 0
Joueurs: 1 - 2
Editeur: 50 Cal Games
Concepteurs: Matt W White
Artistes: Matt W White
Mécaniques: Deck, Bag, and Pool Building
Age min.: 0
Joueurs: 1 - 2
Editeur: 50 Cal Games
Concepteurs: Matt W White
Artistes: Matt W White
Mécaniques: Deck, Bag, and Pool Building
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Welcome to Panzer Orders, a World War 2 card game. The game is fast and fun to play and takes around 30 mins. The game includes rules for a two player game and separate rules for the solitaire game.
The game contains two decks of cards - one deck for the Allies and one for the Germans. All of the cards have completely unique artwork with no duplicates. Each card has a points value based on the card characteristics and special rules. The players agree a point based battle and then build their decks, spending points on specific cards.
Each player must form three columns of any mixture of vehicles, tanks, or infantry and then attack the opponents columns. The first player to defeat all three columns or force the opposing player to draw their last card, wins the game.
During the player turn you can choose to dig and defend with your card, moves cards from one column to another or attack with long range or close combat. None of these are without their risks and weighing up the risk vs the strategic gain is part of the decision making elements of the game.
Combat is fast, simple but very brutal with all the dice rolls required on the cards - no charts or looking up in the rules. Damaged cards are suppressed first before being removed from the game and can still make a free saving throw on the dice to keep in the fight.
The game contains two decks of cards - one deck for the Allies and one for the Germans. All of the cards have completely unique artwork with no duplicates. Each card has a points value based on the card characteristics and special rules. The players agree a point based battle and then build their decks, spending points on specific cards.
Each player must form three columns of any mixture of vehicles, tanks, or infantry and then attack the opponents columns. The first player to defeat all three columns or force the opposing player to draw their last card, wins the game.
During the player turn you can choose to dig and defend with your card, moves cards from one column to another or attack with long range or close combat. None of these are without their risks and weighing up the risk vs the strategic gain is part of the decision making elements of the game.
Combat is fast, simple but very brutal with all the dice rolls required on the cards - no charts or looking up in the rules. Damaged cards are suppressed first before being removed from the game and can still make a free saving throw on the dice to keep in the fight.
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Panzer Orders
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ag.gameitem.lastUpdated: 2025-07-11 07:07:51.062