Campus Paths (2025)
Czas gry: 100
Min. wiek: 12
Gracze: 2 - 4
Wydawca: Resolve
Projektanci: Scott Preston
Artyści: Nieznany
Mechaniki: Simulation, Set Collection, End Game Bonuses
Min. wiek: 12
Gracze: 2 - 4
Wydawca: Resolve
Projektanci: Scott Preston
Artyści: Nieznany
Mechaniki: Simulation, Set Collection, End Game Bonuses
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Campus Paths is a strategic simulation of university life. Players take on the role of students, juggling academics, social life, work, and wellness, while acquiring skills and filling their curriculum vitae with experiences as they prepare for their careers after graduation. A collaboration between Resolve, an applied game design research group at UNB and UNB's Career Development and Employment Centre, the game was designed by Scott Preston with consultation from career counsellor Nat Perry (M.Ed., C.C.C.).
The game takes place over four rounds (one for each year of a typical undergraduate degree). Players take turns drawing from a deck of action cards and choosing one to play. How many they draw depends on their current wellness level. The cards depict activities that a typical undergraduate student might do in college (join a student club, meet with their academic advisor, run for student council, etc.) Their choices impact four key areas (academics, wellness, curriculum vitae, and cash flow), all of which are tracked on a player sheet. At the end of each round, players may receive scholarships or summer jobs, depending the strength of the academics or the C.V. Then they pay for the next year's tuition and another round begins.
Included is a Facilitator’s Guide that contains suggestions for how to run a session and tips for generating a productive post-game discussion.
—description from the designer
The game takes place over four rounds (one for each year of a typical undergraduate degree). Players take turns drawing from a deck of action cards and choosing one to play. How many they draw depends on their current wellness level. The cards depict activities that a typical undergraduate student might do in college (join a student club, meet with their academic advisor, run for student council, etc.) Their choices impact four key areas (academics, wellness, curriculum vitae, and cash flow), all of which are tracked on a player sheet. At the end of each round, players may receive scholarships or summer jobs, depending the strength of the academics or the C.V. Then they pay for the next year's tuition and another round begins.
Included is a Facilitator’s Guide that contains suggestions for how to run a session and tips for generating a productive post-game discussion.
—description from the designer
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ag.gameitem.lastUpdated: 2025-05-26 20:55:22.777