Sapos (2012)
Temps de jeu: 10
Age min.: 15
Joueurs: 2
Editeur: (Web published)
Concepteurs: Rey Alicea
Artistes: Juliet Alicea
Mécaniques: Grid Movement, Area Majority / Influence, Enclosure
Age min.: 15
Joueurs: 2
Editeur: (Web published)
Concepteurs: Rey Alicea
Artistes: Juliet Alicea
Mécaniques: Grid Movement, Area Majority / Influence, Enclosure
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Sapos is played with 32 bi-colored pieces on an 8×8 board with the following setup:
Two players Dark and Light. Each player has 4 pieces on the board and 12 in reserve.
Dark’s 4 pieces are placed on the points d2, d3,e2,e3, and Light’s 4 pieces are placed on d6,d7,e6,e7
Players take turns performing any number of these actions:
1) hop over an orthogonally or diagonally adjacent friend into an empty square.
2) jump over an orthogonally adjacent enemy into an empty square, capturing the jumped enemy and placing it into your reserve.
3) spawn a piece from your reserve by placing it in an empty square orthogonally or diagonally adjacent to the last hop
There are some rules for the flow of a turn:
1) You will only ever hop and jump' with a single piece during your turn.
2) If you have a 2x2 formation of pieces at the start of your turn, you must move with one of those pieces.
3) You can hop and jump multiple times.
4) Once you make a jump you may no longer hop.
5) If you don't make a jump you must end your turn with a spawn.
6) After Player 2's first turn she must immediately move again. Neither sequence may contain a jump.
Here are some examples of valid turns:
hop, spawn
hop, hop, hop, spawn
jump
hop, hop, jump, jump
And Player 2's first turn likely looks like this:
hop, spawn, hop, spawn
If your opponent is unable to finish her next turn, you win by starvation!
This win condition means that if you have 0 in reserve at the start of your turn then you must jump since you otherwise cannot afford to spawn.
You can play at
http://chessicals.com/
Two players Dark and Light. Each player has 4 pieces on the board and 12 in reserve.
Dark’s 4 pieces are placed on the points d2, d3,e2,e3, and Light’s 4 pieces are placed on d6,d7,e6,e7
Players take turns performing any number of these actions:
1) hop over an orthogonally or diagonally adjacent friend into an empty square.
2) jump over an orthogonally adjacent enemy into an empty square, capturing the jumped enemy and placing it into your reserve.
3) spawn a piece from your reserve by placing it in an empty square orthogonally or diagonally adjacent to the last hop
There are some rules for the flow of a turn:
1) You will only ever hop and jump' with a single piece during your turn.
2) If you have a 2x2 formation of pieces at the start of your turn, you must move with one of those pieces.
3) You can hop and jump multiple times.
4) Once you make a jump you may no longer hop.
5) If you don't make a jump you must end your turn with a spawn.
6) After Player 2's first turn she must immediately move again. Neither sequence may contain a jump.
Here are some examples of valid turns:
hop, spawn
hop, hop, hop, spawn
jump
hop, hop, jump, jump
And Player 2's first turn likely looks like this:
hop, spawn, hop, spawn
If your opponent is unable to finish her next turn, you win by starvation!
This win condition means that if you have 0 in reserve at the start of your turn then you must jump since you otherwise cannot afford to spawn.
You can play at
http://chessicals.com/
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ag.gameitem.lastUpdated: 2025-05-29 11:19:17.105