Mosaic: A Story of Civilization (2022)
Tiempo de Juego: 120
Edad Mínima: 12
Jugadores: 2 - 6
Editor: Gém Klub Kft., Sylex, Forbidden Games, Portal Games, Arrakis Games, Pendragon Game Studio
Diseñadores: Glenn Drover
Artistas: Jessica Riola, Annie Stegg, Jared Blando, Hendrik Noack, Grzegorz Pedrycz, Jacoby O'Connor, Erica Rossi
Mecánicas: Area Majority / Influence, Variable Player Powers, Variable Set-up, Set Collection, Tags, Action Queue, End Game Bonuses, Open Drafting, Hand Management
Edad Mínima: 12
Jugadores: 2 - 6
Editor: Gém Klub Kft., Sylex, Forbidden Games, Portal Games, Arrakis Games, Pendragon Game Studio
Diseñadores: Glenn Drover
Artistas: Jessica Riola, Annie Stegg, Jared Blando, Hendrik Noack, Grzegorz Pedrycz, Jacoby O'Connor, Erica Rossi
Mecánicas: Area Majority / Influence, Variable Player Powers, Variable Set-up, Set Collection, Tags, Action Queue, End Game Bonuses, Open Drafting, Hand Management
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Mosaic: A Story of Civilization is a Civilization-Building game from Glenn Drover, designer of, among others, Age of Empires III: The Age of Discovery, Railways of the World, Sid Meier's Civilization: The Boardgame, and Raccoon Tycoon.
Mosaic is an action selection game. On your turn, you will perform one of eight actions and acquire pillars of civilization.
Acquiring pillars is important in creating the unique mosaic of your civilization. They are used as prerequisites for many new technologies, as well as for scoring. Also, by pursuing specialization in one or more civilization pillars, you may be able to claim a ‘Golden Age’ of that type.
As the game goes on and your civilization grows, scoring cards are eventually revealed from the four decks. Each time a scoring card is revealed, your civilization will score for each region that you dominate with your cities, towns, wonders, and military units. After the third scoring card is revealed, there is one final turn and the game ends. You will then score for your cities and towns, your wonders, projects, achievments, and golden ages, and for all of your cards that score for your unique civilization pillars.
-description from publisher (corrected and updated)
Please note that the solo rules are only included in the Kickstarter editions, not in the retail versions (although they are available as print-and-play in French at the very least).
Mosaic is an action selection game. On your turn, you will perform one of eight actions and acquire pillars of civilization.
Acquiring pillars is important in creating the unique mosaic of your civilization. They are used as prerequisites for many new technologies, as well as for scoring. Also, by pursuing specialization in one or more civilization pillars, you may be able to claim a ‘Golden Age’ of that type.
As the game goes on and your civilization grows, scoring cards are eventually revealed from the four decks. Each time a scoring card is revealed, your civilization will score for each region that you dominate with your cities, towns, wonders, and military units. After the third scoring card is revealed, there is one final turn and the game ends. You will then score for your cities and towns, your wonders, projects, achievments, and golden ages, and for all of your cards that score for your unique civilization pillars.
-description from publisher (corrected and updated)
Please note that the solo rules are only included in the Kickstarter editions, not in the retail versions (although they are available as print-and-play in French at the very least).
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El juego también se publicó con estos nombres:
Mosaic: Una storia di civilizzazione ,
Mosaic: A Story of Civilization ,
Mosaic: Chroniques d'une Civilisation ,
Mosaic: A civilizáció története ,
Mosaic: Una Historia de la Civilización ,
Mosaic: Historia cywilizacji ,
Mosaic: Eine Geschichte der Zivilisation
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ag.gameitem.lastUpdated: 2025-06-11 13:04:38.286