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Submarine (1976)
Tempo di Gioco: 180
Età Min.: 12
Giocatori: 1 - 6
Editore: Battleline, The Avalon Hill Game Co
Designer: J. Stephen Peek
Artisti: W. Scott Moores, Bob Haynes, Joe DeMarco, Jean Baer
Meccaniche: Three Dimensional Movement, Modular Board, Simulation, Movement Points, Grid Movement, Dice Rolling, Line of Sight, Action Queue, Paper-and-Pencil, Hexagon Grid, Variable Set-up, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Programmed Movement, Events, Hidden Movement, Secret Unit Deployment
Età Min.: 12
Giocatori: 1 - 6
Editore: Battleline, The Avalon Hill Game Co
Designer: J. Stephen Peek
Artisti: W. Scott Moores, Bob Haynes, Joe DeMarco, Jean Baer
Meccaniche: Three Dimensional Movement, Modular Board, Simulation, Movement Points, Grid Movement, Dice Rolling, Line of Sight, Action Queue, Paper-and-Pencil, Hexagon Grid, Variable Set-up, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Programmed Movement, Events, Hidden Movement, Secret Unit Deployment
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Submarine is a tactical wargame of World War II submarine warfare. One player assumes the role of a submarine captain, while others are escort and/or convoy commanders. The submarine location is kept secret with the submarine player using plotted movement for the submarine and any torpedoes. The escort/convoy players move their ships on the board. When sighted or picked up by Sonar/Asdic the submarine will then be placed in full view on the map board as well. The game includes rules for different nationalities, various anti-submarine warfare systems, historical scenarios, night-fighting, and Design Your Own scenarios etc.
Avalon Hill Complexity rating - 8
Game Scale:
Turn: 30 seconds
Hex: 100 yards
Unit: Individual submarines / ships
Avalon Hill Complexity rating - 8
Game Scale:
Turn: 30 seconds
Hex: 100 yards
Unit: Individual submarines / ships
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Submarine
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ag.gameitem.lastUpdated: 2025-06-01 06:33:08.748